Every Epic Universe Ride Ranked & Reviewed

Our guide to the best attractions in Epic Universe reviews & ranks the rides from worst to best, with numerical scores for every roller coaster, show, and dark ride in Florida’s newest theme park. If you’re planning a trip to Universal Orlando, this guide is a great starting point for things to do and what’s skippable.
One thing to note up front is that this Epic Universe ride guide does not take into account operational realities in the new theme park. There major downsides to visiting this highly-anticipated new park during its opening season, as laid out in Why You Should Skip Epic Universe. Suffice to say, you might want to wait to visit until later in 2026.
This new park is having tremendous growing pains, and its envelope-pushing attractions are already plagued by downtime and unreliability. If you visit Epic Universe during its first year, you’re likely going to encounter technical difficulties and other frustrations. You’ll notice that, with the exception of this introduction, these reviews largely pretend those problems do not exist.
The reason for this is quite simple–we’ve already focused tremendous attention on reliability and other woes at Epic Universe. Not just in that ‘skip’ article, but also in Here’s Why You Need 2 Days at Epic Universe, which is 50% positive and 50% backhanded compliments.
Moreover, we never review new attractions, lands, or really anything else based on operational realities. We didn’t for Star Wars: Rise of the Resistance back when we gave it a 10/10 review and called it a modern masterpiece, and we haven’t for other Disney attractions that have faced their own share of growing pains.
We don’t think it would be fair to start factoring operations into the equation for Epic Universe–something we’ve never done for Disney. You’re already probably aware of those issues (or if not, you are now!), so there’s no sense in belaboring the point. Movie reviews do not factor in misaligned projectors at their screenings (highly imperfect comparison, I’m aware); we similarly don’t take breakdowns into account here.
This is all about the creative quality, technical achievement, sense of immersion, thrill factor, and more. It reviews the attractions at Epic Universe when they’re firing on all cylinders, and how you should prioritize them in such a scenario (and in any case, it’s impossible for us to know which rides are going to be problematic on your visit). You get the idea.

If you’re looking for an efficient step-by-step touring plan, we’ll have a 1-Day Epic Universe Itinerary as soon as possible. That itinerary will cover an actual, substantive day in Universal Epic Universe with all of that, plus the optimal times to experience each land and attraction.
This Epic Universe guide ranks the ride and gives you the info you need about each queue-based attraction to determine how to set your priorities. There’s a lot of excellent entertainment and themed design that doesn’t make it into this ride guide; it’s just the main attractions.
Basically, same deal here as with our Universal Studios Florida Ride Guide or Islands of Adventure Ride Guide. Numerical scores are on a scale of 1 to 10, and only take into consideration overall quality relative to that specific type of attraction. Dark rides are judged against other dark rides, roller coasters against other coasters–and so on–to create a relatively level playing field.
Hopefully, this guide to attractions at Epic Universe will give you an idea of which ride are must-do, and which ones you can safely skip. It’s not a holistic review of Epic Universe, but should underscore just how strong the new theme park at Universal Orlando is from a “collection of rides” perspective. Because it really is.
There’s a lot of talk about what else Epic Universe is missing, likely due to its high wait times. We would note that it actually has a fairly strong attraction lineup. From day one, Epic Universe is on par with Disney’s Hollywood Studios from a ride roster perspective–an impressive feat given that the latter is over 35 years old. It’s also worth noting that we’ve awarded more 10/10 scores to Epic Universe attractions, and quite honestly, there are one or two others arguably deserving of perfect scores. But we’re getting ahead of ourselves!
Let’s dig into the Epic Universe attraction rankings & reviews…

13. Dragon Racer’s Rally (4/10) – Berk’s new Vikings racers can practice aerobatic maneuvers and high-speed barrel rolls on two Viking-made dragon-riding trainers that reach heights of up to 67 feet in the air. Guests can control how “wild” or “mild” their experience will be as they perform high-flying, gravity-defying, swooping and soaring skills that are necessary to earn the accolades worthy of a true champion dragon racer.
Anyone remember when Luigi’s Flying Tires opened at Disney California Adventure, and the discourse was around guests being “too dumb” to figure out how to operate the ride vehicles? Hi, it’s me–I’m the dumb guest now. These dragons can allegedly me made to go upside down. Despite my absolute best efforts, I couldn’t even come close to achieving that. Even so, this is too short of a ride cycle and underwhelming. Even the views don’t really bring anything to the table that you can’t get elsewhere.

12. Yoshi’s Adventure (6.5/10) – On this family-friendly ride, guests of all ages board one of the non-stop parade of multi-colored Yoshis crawling their way through a meandering path above Super Mario Land. The outdoor section offers a sweeping view of the Mushroom Kingdom from Mount Beanpole and surrounded by Piranha Plants and other obstacles.
Inside, there are a variety of cute characters and an assortment of visuals. This, too, has an interactive element as you search for Captain Toad on a treasure hunt to find 3 mysterious eggs. You tap the corresponding colored button on a panel inside the carriage when you find one; pretty simple stuff.
The problem with Yoshi’s Adventure is that it’s over as quickly as it begins. Some fans have likened it to the PeopleMover, but it’s way shorter. Beyond the ride being brief, the dark ride tunnel is underwhelming and cheap-looking, and not in a charming, storybook style way.
The great views and relaxed music make up for a lot, as does the off-the-charts cuteness factor. I’m sure our daughter will love this–and if I’m being honest, my perception of this attraction was improved a lot by virtue of that as contrasted with the first time I experienced this at USJ. I just wish it were a couple minutes longer. It’s unsatisfyingly short as-is.

11. Fyre Drill (6/10) – Mischievous Viking twins Ruffnut and Tuffnut invite teams of Vikings to compete to outscore and out-soak each other on this wet-and-wild boat battle. Guests will board a colorful dragon-headed boat and blast water cannons at flame-like targets to practice putting out fires – a crucial skill to master when living with dragons.
While the goal is allegedly aiming to hit targets, half the fun here is the interactivity among the boats, as guests can aim to blast one another. That makes it a lot of fun, like a squirt gun battle at sea. No one is safe on Fyre Drill–you will get wet, you may get soaked.

10. Constellation Carousel (7/10) – The grand centerpiece of Celestial Park. Here, explorers of all ages will take a fantastical whirl aboard constellations that glide forward, backward – and even make 360-degree rotations – through the milky way in a choreographed dance of music and starlight.
Constellation Carousel is absolutely gorgeous, perhaps the prettiest theme park flat ride outside of the double-decker Carousel Carousel oat Tokyo DisneySea. You’ll definitely want to make a point of seeing it at night, even if you don’t ride then.

9. Curse of the Werewolf (8/10) – Deep in the woods that sit on the edge of Darkmoor, guests will find Curse of the Werewolf, a spinning family coaster inspired by “The Wolf Man.”
Guests will enter the encampment of The Guild of Mystics where they’ll be greeted by the Maleva, the guild’s all-knowing seer and leader, who warns them that they bear the mark of the werewolf. Guests then board a wagon and venture into the forest – racing to escape the werewolves before they become one themselves.
Curse of the Werewolf is a pleasant surprise. I went in with no to low expectations, thinking it would be a short and underbaked coaster. And in some ways, it most definitely is underbaked. The thematics feel as if they were thrown together while raiding a Spirit Halloween on November 1. But the spinning roller coaster itself is shockingly satisfying, and a nice addition to the roster of roller coasters at Epic Universe.

8. Donkey Kong Mine-Cart Madness (8/10) – Guests will hop into a mine-cart and careen through the jungle to help Donkey Kong and Diddy Kong protect the coveted golden banana on this first-of-its-kind family coaster.
Utilizing an unprecedented ride system, innovative technology and a unique coaster design, Mine-Cart Madness will send riders on a thrilling adventure where they will experience the jaw-dropping maneuvers that they’ve seen Donkey Kong and the mine carts perform in the video games – including getting blasted out of a barrel, seemingly jumping over gaps as they speed along a rickety track, and so much more.
When it comes to Nintendo franchises, Donkey Kong is up there for me–higher than Super Mario, and lower than only Zelda. And there are few parts of the games that are more frustrating-yet-satisfying than the mine-cart segments. I’m terrible at them, which makes a perfect run feel even better. Mine-Cart Madness has that same frustrating quality.
I wanted to love this roller coaster so much, but it just doesn’t quite hit for me. The dark ride aspects are underwhelming, and there’s not enough meat to the scenes to make this a satisfying dark ride. But because of the show component, and due to the ride trying to do too much with its novel ‘hidden track’ technology, there are also too many starts and stops for a truly satisfying roller coaster.
Mine-Cart Madness tries to do too much, which ultimately prevents it from being a great coaster or a great dark ride. I appreciate that it exists and respect how it’s trying to push the envelope, but I suspect most of my future enjoyment of the attraction will come from watching it wind through Donkey Kong Country. It’s definitely an atmospheric asset to the land as a whole, and who knows–maybe my initial expectations were too high and it’ll grow on me.
Although wait times do not factor into our reviews or rankings, we can’t help but point out the mix of low capacity, high demand, and unreliability for Mine-Cart Madness. This is a recipe for the highest average posted wait times at Epic Universe once the dust settles on opening. For all but the most diehard Donkey Kong fans, Mine-Cart Madness will probably go down as the most “skippable” major ride at Epic Universe.

7. Mario Kart: Bowser’s Challenge (9/10) – Guests are invited to join Team Mario and battle Team Bowser for the Golden Cup in this groundbreaking attraction that fuses augmented reality, projection mapping technology and elaborate environments to bring the fun of the Mario Kart video game series to life in a compelling ride-through experience.
Guests up for the challenge will enter through Bowser’s Castle – where they’ll wind its corridors and get a glimpse of Bowser’s deceptive plans to stack the odds in his favor – before boarding their kart and heading to the starting line. The premise of Mario Kart: Bowser’s Challenge is simple but challenging, appealing to guests of all ages regardless of gaming experience.
As part of Team Mario, guests steer through a sampling of courses while collecting coins and shells, and shooting the latter at enemies in order to defeat Team Bowser. The ride-through game is both a shooter and a racer, skewing towards the former. It has a steeper learning curve than normal for this type of attraction, owing largely to the AR. It’s also a pretty well done dark ride if you’d prefer to enjoy it passively, but most of the scenes can’t be seen through the headset.
Bowser’s Challenge has proven polarizing with fans. Many expected something faster, others don’t like how the AR works. While there are legitimate criticisms of the ride, I love it. Like the best Mario Kart courses, it’s the perfect mixture of frustrating, fun, and addictive. You want to keep coming back, seeing what you missed before, and improving your results. I have many, many more thoughts about this attraction, and you can read them–and see more–in our spoiler-free Mario Kart: Bowser’s Challenge Ride Review.

6. The Untrainable Dragon (9/10) – Inspired by Universal Beijing Resort’s popular show, this dragon-filled live spectacular takes guests on a journey with Hiccup, Toothless, Gobber, and Astrid as they work together to solve the mystery of The Untrainable Dragon. This heartwarming story comes to life with musical numbers, large-scale sets and show-stopping scenes.
The Untrainable Dragon is carried by the dragons. As one might expect.
I was initially inclined to give the Untrainable Dragon a 10/10 score on the backs of those dragons, as the visuals of this show are so wowing that they overcome everything else. After mulling it over a bit more, the script does strike me as very basic (I’d hazard a guess it was ported directly from Beijing without much more than a straightforward translation). I still think it’s a must-see show, but not quite on par with the best of Disney’s Broadway style productions–even if the marquee moments are more awe-inspiring.

5. Hiccup’s Wing Gliders (9.5/10) – On this family thrill coaster, Hiccup invites brave new Vikings to take a ride in his latest glider contraption – a winged flying machine that launches aspiring Dragon Riders into the sky for a dragon’s eye view of Berk. Guests will fly alongside Hiccup and Toothless and reach speeds up to 45 mph as they soar around the perimeter of Berk – and even through the lagoon – while experiencing firsthand what it’s like to fly on a dragon.
Adults and older kids alike will love Hiccup’s Wing Gliders. It’s a mildly thrilling but extremely smooth roller coaster that, as the name suggests, simulates the feeling of gliding like a dragon above the Isle of Berk. The roller coaster offers breathtaking views of the land, making it the most visually engaging thrill ride in Epic Universe.
As the iconic John Powell score from “How to Train Your Dragon” swells during your flight and you skim over the lagoon, the power of this roller coaster really hits you. Hiccup’s Wing Gliders is a special ride, and just really hits all of the right marks for a family-friendly (albeit one that skews slightly older).
If the next roller coaster on this list did not exist, I’d probably give Hiccup’s Wing Gliders a 10/10 score. However, there’s a big gap between these coasters (more than just half a point), and riding them back to back underscored for me that maybe Hiccup’s Wing Gliders is not a perfect coaster. Your mileage may vary.

4. Le Cirque Arcanus (10/10) – For the first time ever in The Wizarding World of Harry Potter, guests will enjoy a live theatre experience in the heart of the land with Le Cirque Arcanus. This show features live performers and aerialists, puppetry, special effects and more to take guests on a whirlwind journey where they’ll encounter fantastic beasts like never before.
The show follows Ringmaster Skender, who has stolen Newt Scamander’s suitcase – where Demiguise, Diricawl, Mooncalves and more reside – to try and bring the failing Le Cirque Arcanus back to its former glory. It’s then up to circus employee Gwenlyn to rescue these creatures before they end up in Skender’s greedy hands forever.
When this Epic Universe attraction lineup was originally published, Le Cirque Arcanus is the one attraction in Epic Universe that it didn’t review. After multiple days and several failed attempts, I finally got to see Le Cirque Arcanus!
As should be obvious from the score, this stage show did not disappoint. It’s much more elaborate than the unassuming little tent makes it seem (that’s a portion of the queue, the show building is cleverly concealed in the backdrop of Paris). This is a multi-phase show, so don’t fret if you don’t have a great room in the standing area–that’s just a pre-show.
I really don’t want to give away too much here, but Le Cirque Arcanus is something special. The live performers and acrobats that open the act are impressive, and sure to be appreciated by adults. But it’s the puppets that truly steal the show. They are elaborate and adorable, and the way the performers bring them to life is pure magic.
I know absolutely nothing about Harry Potter and Fantastic Beasts, but I absolutely adored Le Circus Arcanus–and ended up seeing it twice. I’m sure familiarity with the franchise enhances the experience, but it’s not necessary. This is a self-contained story, and besides, adorable mythical creatures are a universal language. Be sure to check the schedule for Le Circus Arcanus and try to prioritize one of the earlier peformances; this is a can’t miss stage show!

3. Stardust Racers (10/10) – This dual-launch racing coaster that sends guests rocketing through the skies aboard comets in a race to see who’s the fastest of them all. Reaching speeds up to 62 mph and heights up to 133 feet along 5,000 feet of track, Stardust Racers is Epic Universe’s most thrilling coaster experience with unique maneuvers such as the “Celestial Spin,” in which the two coaster vehicles perform an inverted crisscross while speeding through the air, creating an otherworldly adrenaline rush.
I want to be clear: I am a theme parks fan first and foremost. If there’s one critique of my other ride rankings and reviews, it’s that I over-index dark rides and under-index roller coasters relative to the general public. When I started to see Epic Universe ride rankings trickle out that had Stardust Racers in the top half of the list, I was actually concerned that maybe this park wasn’t for me.
Now I get it. No explanation can do this roller coaster full justice, but it’s an absolute delight to ride. It’s an exposed coaster (or dueling coasters, plural) without much of a thematic pretense, but there’s just enough in terms of detail and design to give it personality. The entrance reminds me of the Grand Palais in Paris, with the exhibition-architecture meets cosmos stylization plus a nod to Back to the Future being just enough to elevate this above an amusement park roller coaster from a visual perspective.
In reality, though, this is all about the roller coaster. Wow what a roller coaster. From the fake-out of the launch to the initial climb, it feels like you’re blasting off to outer space. Like what I’d imagine happens in the Millennium Falcon when you punch it to lightspeed. This playful coasters are full of surprises, with high-speed thrills offset by moments of levity and amazing interplay between the two tracks. There’s a ridiculous amount of airtime, and even though it’s intense, it’s never punishing.
I also just cannot get enough of the racing. For me, that’s what makes Stardust Racers (riding with friends and both being in the front-row is ridiculously fun–highly recommend that for a party of 4). I’m not sure this would beat VelociCoaster from a track/ride profile perspective with my eyes closed, but they’d be neck and neck. With the dueling element, Stardust Racers blows it out of the water.

T1. Monsters Unchained: The Frankenstein Experiment (10/10) – Saving the second-best for last, we have Universal Orlando’s most terrifying attraction ever, like a tamed-down Halloween Horror Nights but with a monster budget. Monsters Unchained: The Frankenstein Experiment is a state-of-the-art dark ride that takes guests deep into the catacombs of Frankenstein Manor, where Dr. Victoria Frankenstein conducts her twisted experiments.
In a vain display of her genius, Victoria invites guests into her laboratory to witness a demonstration of her ability to control monsters – but her plans go awry when her attempts to control the most dangerous of monsters, Dracula, fails, unleashing a horde of enraged monsters. Guests are then thrust into an intense ride through the darkness as they try to evade the grasps of The Wolf Man, The Mummy, The Creature from the Black Lagoon, the Brides of Dracula and others.
The Frankenstein estate is done in the style of a European chateau, with the manor itself being one of the all-time great theme park facades. The gothic architecture is stunning, at once both lavish and foreboding, and one of many statement pieces for Epic Universe. This continues on the inside, from the ornate lobby with its grand staircase to the lighting–and literally everything else.

Monsters Unchained has an impressive queue that is heavy on lore, world-building, and references to classic Universal monsters. It’s the kind of line where an hour-plus wait doesn’t feel interminably long, because there’s so much to discover and uncover. Once you’re through the queue, you’re introduced to the ride’s protagonist and her ‘helpers’ via two pre-shows, both of which are not to be missed. (And you do miss them via the Single Rider line, so only do that after using the standard standby line once.)
The Frankenstein Experiment uses the same ride system as Harry Potter and the Forbidden Journey over at Islands of Adventure, but iterates on that impressively. This is mostly an attraction with practical sets and Audio Animatronics–and massive ones that get up close and personal with guests. There are still screens, and maybe a bit too many of them, but they are mostly used to supplement the action.
Unlike the next entry, Monsters Unchained is not quite a “no notes” attraction. There are a few voids and immersion-breaking moments, and bits of sloppiness where physical infrastructure isn’t properly hidden from guests’ view. It’s nevertheless a formidable ride and technical feat, especially the advanced Audio Animatronics.
Monsters Unchained is tied for #1 because it might be my (subjective) personal favorite attraction in Epic Universe. It’s not just that it’s an all-time great attraction, it’s also that it has unexpected personality (which bleeds out into Darkmoor itself thanks to the hilarious and memorable Ygor), heart. It’s a ride that sticks with you and will develop an ardent fan-following over time. It’s hard to fully articulate, but Universal Creative captured lightning in a bottle with this one.

T1. Harry Potter and the Battle at the Ministry (10/10) – With its unique combination of massive environments, powerful storytelling and first-of-its-kind ride technology, Harry Potter and the Battle at the Ministry builds upon all of Universal Creative’s past innovations to date for its most impressive and envelope-pushing attraction ever.
The adventure begins when guests travel by Métro-Floo – a unique mode of wizarding transit inspired by the iconic Floo Network seen in the films – to journey from wizarding Paris to the British Ministry of Magic for the long-awaited trial of the infamous Dolores Umbridge. Upon arrival, guests will enter the Ministry’s jaw-dropping grand atrium and venture through other departments before boarding magical lifts to watch the trial take place.
Guests then join Harry Potter, Ron Weasley, Hermione Granger and a house-elf named Higgledy in a thrilling chase after Umbridge escapes that propels them up, down, forward, backward, sideways and more throughout the Ministry of Magic in an attempt to capture Umbridge.
Harry Potter and the Battle at the Ministry is a tour de force from start to finish. The grand atrium is every bit as jaw-dropping in person as it is in photos, with impressive tilework, statues, and lavish environments. What’s less discussed about the queue is how little it feels like a queue in some places. It’s a bit meandering–in a good way–and you feel like you’re traversing through the Ministry as opposed to waiting in a line.

As for the ride experience on Battle at the Ministry…the less you know going in, the better. Which is good for me as someone who is not a Harry Potter or Fantastic Beasts fanatic, as attempting to explain what, exactly, is happening with this attraction isn’t exactly easy. The plot is simple and straightforward–it’s your basic “and then something goes terribly wrong” ride conceit with a fairly predictable resolution. So probably can guess the basic plot beats and outcome just based on the description.
Harry Potter and the Battle at the Ministry is more impressive from a technical perspective, and the moment-to-moment action that keeps you guessing and leaves you speechless. There’s one “how did they do that?!” effect after another, with the scale and the scope of the scenes being jaw-dropping. The line between screens and practical effects is blurred to a degree the theme park world has never seen, to the point that you might wonder whether what you’re looking at is a screen, Audio Animatronics figure, or live actor. Seriously.
Comcast spared no expense on this ride, seemingly giving the creative team a blank check and allowing them to build the perfect “no notes” attraction. Harry Potter and the Battle at the Ministry elevates the medium in a new way, raising the bar and calling on a “response” from Walt Disney Imagineering more than anything else in the park. Without question, this is the objective best attraction in Epic Universe and a new high-water mark for Universal Creative.
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YOUR THOUGHTS
What do you think of Universal’s Epic Universe? Which attraction are you most looking forward to experiencing? Excited for Super Nintendo World, Harry Potter’s Ministry of Magic, Dark Universe/Classic Monsters, or the How to Train Your Dragon lands and/or attractions? Think Epic Universe will be a third gate that’s a worthy addition to Universal Orlando Resort…and potentially on par with Disney’s best lands? Any questions? Coverage you’d like to see from us regarding Epic Universe? Need to know strategy or info? We love hearing from readers, so please share any other thoughts or questions you have in the comments below!

So I have heard Monsters Unchained: The Frankenstein Experiment is “scary”
The ride vehicle looks like Harry Potter and the Forbidden journey. The Forbidden Journey is reaching my limit on wildness, things like ending up on my back then with my head tipped back….and yes we had it stuck one time in that position.
So is Monsters Unchained: The Frankenstein Experiment similar to Forbidden Journey? It it swinging around even more wildly?
The ride profile is very similar to Forbidden Journey. I’ve heard some say it’s less intense and others say it’s more intense. I think it’s about the same, but I’m unfazed by that type of motion, so I’m not the best judge. Sorry to not be of more help!
It is a similar vehicle. I don’t think you would like it. I was there yesterday. It seemed like there was more movement than on Forbidden Journey.
Le Cirque Arcanus will hopefully receive more attention as more guests are able to see the show. It is a unique creature of an attraction with a sincere heart and impressive visuals.
I have been waiting since this park was announced for this very article and it was worth the wait in every way. So much love.
Yoshi’s Adventure is dissimilar to the Peoplemover in another important way: it’s not shaded. I guess in that sense, the fact it’s short is a bonus? 😉
My main shock in these rankings is Untrainable capping out at 9. Just what would a stage show have to do to impress you!?
These are two great points.
Maybe I should’ve gone with my gut and given Untrainable Dragon a 10/10. That was my first reaction…I might’ve ended up overthinking/analyzing it for the review. I’ll see how I’m feeling right after the next viewing.
It makes me a bit angry that Universal can build an entire park in just a few years with a pretty deep roster of attractions, while WDW parks that are decades old still feel so thin.
From your description, it does sound like the roster can at least tie and possibly surpass DHS, and definitely surpass Epcot and Animal Kingdom in attractions.
In fact, if you were listing the top 10 Orlando theme park attractions, I suspect Universal would have most of the upper part of the list. (Removing consideration of nostalgia points, does WDW have any attraction other than Rise of the Resistance that would crack the top 5? )
I’d put the Epic Universe attraction lineup on par with Disney’s Hollywood Studios. That is, without a doubt, the best Walt Disney World comparison. Which you prefer will come down to personal preference (I’d go with Epic Universe at this point, while acknowledging that there might be a ‘newness bias’ at play), but regardless, it’s comparing a brand-new park to a 35-year old one. DHS should be much more mature and fleshed out than it is.
To each their own, but Haunted Mansion and Pirates of the Caribbean are top 5 in Orlando for me–and I don’t think that’s nostalgia talking. There’s something to be said for rides that stand the test of time and don’t require wow-factor tech to impress. Even so, the top 10/20 is probably half Universal and half Disney. That wouldn’t be the case in California or Japan if we were making similar Universal vs. Disney lists–kinda disappointing that Walt Disney World comparatively underperforms.
I love Haunted Mansion and Pirates, but impossible to say that’s not at least partially nostalgia. They are excellent attractions, but if I had never done any of them before, doing every attraction with fresh eyes, I can’t imagine I’d find them better than any of the Harry Potter e-tickets. Or Rise of the Resistance etc.
I’ve yet to do Tiana’s Bayou Adventure, but Splash Mountain was probably the only “old” attraction that could still be considered top. (Great theming, music and thrills).
Yes, it’s a bit unfair to compare old and new.
But the true demerit isn’t that Universal has more advanced attractions. It’s that a brand new Universal park has a more fleshed out roster than half of WDW’s “old parks.”
Rise, Flight of passage, Cosmic rewind easily are some of the best rides and all are within the last ten years. Peoplemover, Haunted mansion, Spaceship earth, Living with the land, tower of terror, safaris, everest are all rides i’d consider some of the best. Epcot and Dak offer far more than just rides. DAK is full of details, animal exhibits, walking trails and shows. Epcot has pavilions to explore, exhibits, 360 films, AA shows, walkthroughs like an aquarium and a water playground. You can spend 2 full days at Epcot and not see everything.
A possible downside to waiting to go until more of the operational kinks are worked out is that you might not get to experience the rides with all their full effects and features. Using ROTR as an example, it may go down less, but the ride is light years different when it had every original effect going versus when in the backup modes (temporarily or permanently). So if you want a shot at the 10/10 experience, one may have to spend more days, sooner, to at least get it once! (Going to read Tom’s article about do you need two days, etc., now!)
Does the Harry Potter Ministry ride, since you said it goes up & down among other directions, have what I would call “stomach plummet” drops, like an elevator ride like Tower of Terror might have? I’ve never dared to go on Tower of Terror, as I hate that sensation. I felt it on Space Mountain as you can’t anticipate the drops in the dark, so I won’t be going on that ride again. I don’t feel it on even some big drop coasters like the Hulk one at Islands of Adventure because nothing is straight down & you can see where you’re going. I used to feel it on log/flume rides but not anymore for some reason. Though maybe you’re immune to that sensation & think Sarah would be able to judge whenever she finally gets the chance to ride.
Coaster dork here. I used to get that sensation all the time when I first started riding coasters and/or thrill rides, but now I haven’t felt it in decades. The reason for that feeling is everything to do with exposure (some might say fear). The time it went away for me was when every aspect of my fear/discomfort with coasters had gone away, developed over time as I rode more coasters, got through more unfamiliar sensations, etc. So that feeling can go away with repeated exposure, and someone who goes on thrill rides all the time likely doesn’t feel that sensation anymore.
If you once felt it on log flumes and don’t feel it anymore, it’s likely because you have now been on enough log flumes (or sometimes, even one or two log flumes enough times) that you no longer have any fears or concerns about the experience.
Will
I really think it depends. I am a person who gets motion sick. I have been motion sick person now for 50 years. I hadn’t gotten sick in years I guess because our family trips I had always been in front (I’m the mom) then we were on a trip and took a tour where we were in van….OMG I got so sick, the guide rearranged everyone and made me ride in front. I can get sick in a car, boat, planes…..just got bad recently on a bus.
I can’t take the drops and doing more of them is not going to get me over it. So I’m just saying it depends on the person.
I experienced a pretty bad day for the preview. Stardust racers and Warewolf were down all day. MoM didn’t open until about 4:30pm – I didn’t get a VQ slot, despite trying. A few other rides were a late start.
I did ride hiccups flying coaster, Fyre and the Frankenstein rides. All had issues causing delays, and lower capacity. I did do the MoM queue as they let us explore that. I caught both shows, and they are amazing compared to Disney’s offerings – which now seem very dated in comparison. Seeing hiccup on toothless flying over us brought a tear to my eye. I had seen similar tech before in the ill-fated spiderman broadway show – at least this didn’t have me putting my fingers in my ears due to out of tune singing.
The theming in Burke and Darkmoor is fantastic. I love the unprompted cast interactions – I was propositioned for monster hunting in the darkmoor inn. It takes the theming from Harry potter and kicks it up another notch.
The park is worse than toy story land in terms of heat buildup and lack of shade.
I hope it lights a fire under Disney park’s managements butts. I know that imagineering can come up with comparable experiences, but they then get tempered by cost cutting in implementation and ongoing operations.
Disney needs to rethink their stage shows – Lion king and Indy seem extremely dated compared to the two options at epic. Indy in particular has gotten worse over time, and the props like the film camera and plane just don’t cut it anymore. The shows need a rethink and redesign to make use of modern technology.
I agree with most of your points, and would even say that most of the DHS stage shows are way overdue for updates. Indy would be the last example I’d use from that park, though. Also, I think both FotLK and Nemo at Animal Kingdom are world-class stage shows on par with Untrainable Dragon. To each their own, though!
Great ranking list and reviews! Can you compare Epic Universe to other Disney and Universal parks and say how it compares to them next? 🙂
Can you also sometime do a top 10 rides in Orlando? A ranking that includes the top 10 best rides from the Orlando parks (WDW, UO) with a few honorable mentions? That would be a cool ranking!
Tom might pick 10 dark rides lol. But IMHO 10 might be easier than 20 because it limits us to mostly the headliners. Off the top of my head:
*EU – Stardust
*EU – Monsters
*EU – Ministry
*US – Gringots
*IoA – VelociCoaster
*Epcot – Guardians
*Studios – Rise
*Studios – Tower
*AK – Flight
That’s 9 and unless I’m forgetting something it’s hard for me to think of many candidates that are superior to any of those from a theme+experience perspective (note 8+ of my list have what I’d deem great queues and/or preshows). For the 10th slot you could go Pirates or Mansion at MK, Test Track, Everest or Kilimanjaro Safaris, Forbidden Journey, or, and hear me out, the aqua coaster at Volcano Bay. I think for me the safari takes it, but there’s more variability in that experience for weather and time of day than I’d like. If you said “attraction” versus “ride” I’d bring in the orca show at Seaworld.
I’ll have to actually make this list at some point, but if it were a top 20, I’d definitely include at least Forbidden Journey and Spider-Man from Universal’s existing parks in addition to what’s listed.
As for the Walt Disney World side, our list is already here: https://www.disneytouristblog.com/ride-rankings-disney-world/
i could not be more excited. what a fantastic article, thank you!
The Stardust Racers lighting and other effects look fantastic at night. I don’t know if Tom has pictures yet but check it out from the ride and from the ground.
In my current opinion, Yoshi’s Adventure clearly isn’t as good as the High in the Sky Seuss Trolley Train Ride, an even more direct comparison than the PeopleMover.
1.5 separation? More like two.
See it? I think that you do.
Change IOA the list? It’s up to you!
Either way, I won’t be blue.
Finally, I think one of the differences between Dragon Racer’s Rally and similar off-the-shelf rides is that the seating mechanism may be more bottom heavy and perhaps intentionally designed to make it harder for people to accidently flip. (That’s the difference between the “salt and pepper shakers” carnival rides that don’t flip versus those that do.)
Yoshi’s Adventure offers more interesting vias than Seuss Trolley, and also has catchier music. Seuss Trolley is definitely more satisfying, though.
Stardust Racers is definitely better at night–and beautiful to watch then.
I’ve been looking forward to this post. The refresh button on my browser can finally rest.
Oh no Tom, you have a typo in “I’m not sure this would beat Stardust Racers from a track/ride profile perspective with my eyes closed, but they’d be neck and neck. With the dueling element, Stardust Racers blows it out of the water” and I don’t know what you’re comparing Stardust to. Is it the Drsgon ride? Or something at another park?
Thanks for catching that–it’s not just a typo, it makes the whole “comparison” utterly meaningless! Should’ve been VelociCoaster, which is now the #2 roller coaster at Universal Orlando (and all of Central Florida).
Stardust Racers made my eyeballs hurt – seriously!!!!!
Tom: Desperately need your help. I have a medical condition wherein I can’t go upside down on rides. In addition, I can’t stomach the HP ride in Hogwarts Castle. Do any of the rides at EpicUniverse fall into either of these categories? Thanks!!!!
You might have issues on many or most attractions at Epic Universe. Stardust Racers is absolutely out for you, and Monsters Unchained might be (same ride system as Forbidden Journey, albeit not quite as intense). Even without inversions, you might have issues with the other roller coasters, too. I don’t think they are *that* intense, but YMMV.
It amazes me that DK got such a high score. The rude itself is really cute looking, but is horrible to experience, as it shakes you, very hard, entirely on purpose, multiple times with significant frequency. I isn’t that the ride is rickety, or just shakes as a result of fast movement, it is deliberately shaking you at the various points where the track is “broken” to demonstrate the runaway nature of the mine car. It is back-breaking, more so than any other ride or roller coaster I have ever been on.
You are so right about DK!!! Experienced it once and will not attempt it again. If you have neck or back issues avoid this ride!!
I know others complained about the roughness of the ride, and I definitely felt that, but I didn’t find it to be *that* bad.
Nevertheless, I acknowledge that this is probably a generous score and maybe I’m grading it charitably because I really did like the Donkey Kong AAs and I like the idea of the coaster and its innovativeness. Perhaps 7/10 is the more fair score.
Been waiting for this! Love to read your reviews and glad you haven’t been disappointed which I have seen a lot in facebook groups about MOM. Would love to know the Sarah motion sickness levels for the rides!
Normally, this type of ride guide would include motion sickness/intensity info via Sarah, but she’s yet to visit Epic Universe and we all won’t be going together until August (best case–probably unrealistic) or January 2026 (more likely). So that’ll have to wait until then.
Probably not at all helpful for me to say that, after riding Stardust Racers 4 consecutive times, I felt slightly wobbly. Everything else was completely fine for me!
Battle at the Ministry or Rise of the Resistance, which is better?
I want to know this too 🙂
T1.
Yeah, I know it’s a cop out–but they are both truly the pinnacle of what their respective creative teams are capable of achieving. Impossible to pick at this point, which is a testament to the quality of both.
I keep wondering why they haven’t done queue only on ministry in late previews like they did in early previews while they are working on the ride.
They are. I walked thru it two days ago.
Thank you!! Someone told me they weren’t!
Very cool article, we are headed go DW in August (yes I know lol) originally we planned on doing a day at epic but decided it was kind of ridiculously expensive for My wife and I with our “adult” (10 and 12) boys .
Part of that reasoning being that for the cost it could be very crowded and no guarantee to even get on these rides. That being said im glad that a lot of the rides seem to be awesome – I wish DK scored higher lol
Epic is really extraordinary – and you might be surprised by the crowds this summer, August is pretty awful in Central Florida and it might be lower than you’d think. I’d suggest keeping an eye on the crowd calendars and if it’s not too bad this summer, maybe add a date if you can. The park is really something special, if you’re not in Orlando often, don’t miss it – Disney will need to step up their game on new attractions and lands.