How Long is the Harry Potter & Battle at Ministry Standby Line Wait at Epic Universe? “A While.”

Universal Orlando has switched to a traditional standby line for the highly-anticipated Harry Potter and the Battle at the Ministry, which (spoiler alert) is tied for #1 on our List of Epic Universe Ride Rankings & Reviews. This covers news of this game-changing move, what prompted abandoning the virtual queue, and our experience with a really long line for the blockbuster new attraction in the Wizarding World Ministry of Magic.
For those who are unfamiliar with the ‘saga’ of Harry Potter and the Battle at the Ministry, the attraction was not open for the bulk of employee previews, as crews worked to improve its uptime and operational capacity. Once paid previews began, there was seemingly recognition from Universal leadership that the attraction had to be available at least some of the time.
With that, Harry Potter and the Battle at the Ministry opened with easily the worst virtual queue ever to grace any of the Orlando theme parks–worse than even Walt Disney World’s first generation of virtual queue. That against-all-odds feat was a true “hold my beer” moment for Epic Universe, a park that’s otherwise really good.
With each passing day in May 2025, I heard more horror stories from previews about the Virtual Line for Harry Potter and the Battle at the Ministry. Success rates have plummeted, and more and more people have reported going 0 for 3 or even 0 for 6 across multiple days. On some really rough days, the ride wasn’t opening until the afternoon, and the earlier VL drops don’t actually even happen.
I also heard more odd on-the-ground reports from guests who were riding Harry Potter and the Battle at the Ministry. There were countless stories of guests being told by Team Members not to cross their legs and to keep their feet flat on the ground, with their backs pressed firmly against the seat at all times during the ride.
This was said to be due to problematic safety sensors on the attraction, which were giving false feedback that guests had left the ride vehicle. In reality, they’d just bounced around a bit and moved their body in a “bad” way. This would then lead to ride stoppages, downtime, and so forth.
Given that Harry Potter and the Battle at the Ministry has a wide range of motion (the ride system is kind of like Tower of Terror meets Star Tours, for lack of a clear comparison), simply instructing guests to sit in a very particular way was never a realistic long-term solution. It’s also an ‘edge of your seat’ kind of attraction, so staying seated ‘perfectly’ was never going to happen.
Fast forward a few weeks into previews as the park races towards grand opening with unreliability and downtime woes persisting, and Universal Orlando announced that Harry Potter and the Battle at the Ministry would be closed from May 10 through May 16, 2025. The ride was scheduled to reopen on May 17 for the final few days of previews before the May 22, 2025 grand opening of Epic Universe. As we previously shared, even that was subject to change.
However, our expectation was that the closure would be extended. That Universal Orlando’s maintenance teams would take absolutely all of the time needed to have the flagship Harry Potter attraction operational for the grand opening of Epic Universe. Instead, the closure has been shortened by a day and a standby line has debuted for Harry Potter and the Battle at the Ministry.
This is equally notable! It suggests, and rather strongly, that maintenance found and fixed whatever needed to be addressed–and did so ahead of schedule. That’s great news! My best guess is that it was those problematic sensors. Between the Team Member verbal instructions and amount of time taken, that passes the smell test. We’ll never have complete confirmation from Universal, but the safety sensors being adjusted is the most plausible explanation at this point.
However, I’d add that there were/are multiple problems with Harry Potter and the Battle at the Ministry. Again, the ride wasn’t open at all during the first month-plus of Team Member previews. There were rumors back then that it would need a virtual queue for several months–I had heard Fall 2025 as the realistic best-case goal for having the ride operating both reliably and at full capacity. This was before the general public previews even started and the VL launched.
Since we’re already speculating, my best guess here is that the background issues still exist with Harry Potter and the Battle at the Ministry. Less than a week is a short amount of time to fix everything that was wrong with this ride. More likely, the safety sensor issue was an unknown problem prior to public previews, since the attraction wasn’t even being cycled with regular guests.
Meaning that Harry Potter and the Battle at the Ministry had additional, newly-discovered problems starting around mid-April that made it even less reliable and lower capacity than it already was during the more internal theoretical test & adjust period prior to then. That’s the value of cycling rides during ‘real world’ conditions with actual guests–discovery of even more issues that don’t exist under controlled conditions.
All of this is to say that I would make a big bet that Harry Potter and the Battle at the Ministry still has major downtime and reliability woes. That not everything was fixed during the last week–just the biggest and newest thing that was leading to even more breakdowns than previously anticipated.
Corroborating this perspective is that, within an hour of opening with a traditional standby line, Harry Potter and the Battle at the Ministry broke down. Perhaps this was a fluke–every ride has a degree of downtime, and newer ones more so–but my bet was that this is going to happen a well above-average amount even by the elevated standards of new and innovative attractions.
Thus far, the peak posted wait time for Harry Potter and the Battle at the Ministry is 300 minutes on Saturday, May 17, 2025. That amounts to a 5-hour wait in line. For whatever it’s worth, there’s no conceivable way that posted wait time was accurate. With a ride this unreliable, wait times are also unknowable after a certain point. If that wait did end up being even 75% accurate, it would be purely coincidental. Quite simply, what Universal did was throw up a prohibitively high wait time for the deterrent effect–to help control the crowding and chaos.
So why switch to a standby line? That answer is sort of already answered above. Universal Orlando’s Virtual Line system was really, really bad. Comically awful. It’s like they somehow didn’t anticipate that Harry Potter and the Battle at the Ministry was going to need a virtual queue (even though they 100% should’ve), and didn’t build a functional system for a high-demand new attraction.
Instead, they just ported over the Secret Life of Pets: Off the Leash Virtual Line that’s sometimes used at Universal Studios Hollywood. That laid back feature works fine there because there’s very little demand or stress placed on the system. Totally different story with Harry Potter and the Battle at the Ministry.
This is to say that guest feedback was probably so overwhelmingly negative on the Virtual Line for Harry Potter and the Battle at the Ministry that Universal Orlando made the calculated decision to switch to standby, knowing they’d also get negative feedback from that. A ‘lesser of two evils’ kind of scenario.
Or at least, in theory. This is still technical rehearsals, something I’m reminded of on a daily basis by defensive Universal stans reluctant to accept the reality that this new theme park opens for real in under a week. Point being, Universal could switch back to the Virtual Line system after a few days of negative feedback with standby. There are no guarantees here.
It’s also entirely possible that this is a calculated decision from a different perspective–wanting to manage capacity of the entire park. Using a Virtual Line for Battle at the Ministry means those guests who might otherwise be stuck in line for this ride are elsewhere, and that could be enough to necessitate a Virtual Line to enter Super Nintendo World, for example. Maybe a standby line for Harry Potter and the Battle at the Ministry is viewed as needed to avoid a Virtual Line for the various lands at Epic Universe.
Either way you slice it, this is almost certainly a ‘pick your poison’ or ‘lesser of two evils’ thing. I really hope I’m wrong, and it’s smooth sailing for Battle at the Ministry from here on out!
Assuming the underlying issues still exist, Harry Potter and the Battle at the Ministry is going to be plagued by unreliability and downtime woes for months. The ride breaks down a lot, and even when it is operational, it will not be efficient. One entire side of the attraction is often offline, and we’ve observed a slow and methodical dispatch. I don’t want to guess as to its current operational hourly ride capacity versus theoretical hourly ride capacity, but let’s just say throughput is not so hot right now.
Virtual queues are a highly imperfect solution to this type of scenario. They offer a means of pulsing demand and preventing guests from wasting too much of their time. This website has been vehemently against VQs beyond the point when they’re needed (e.g. Cosmic Rewind or TRON), as they create needless friction for the guest experience.
That’s not the case here, just as it wasn’t with Tiana’s Bayou Adventure or Star Wars: Rise of the Resistance when those rides first opened. The virtual queue for Battle at the Ministry was very much needed. The friction, while unfortunate, is better than the alternative of sitting in line for 3+ hours and enduring a breakdown (or multiple) during that time stuck in line.
Honestly, you might’ve had that happen even with the VL! I know this because precisely this happened to me…
One of the days I did Harry Potter and the Battle at the Ministry, it had been down for several hours and didn’t reopen until mid-afternoon. This was despite having done full distributions for the Virtual Line earlier in the day (as opposed to later preview days when those drops didn’t even happen).
Consequently, I would estimate that approximately half of Epic Universe descended upon the Wizarding World of Harry Potter – Ministry of Magic when the Universal Orlando app update revealed that the ride was up and running. Normally, I like to beat the rush in these scenarios for obvious reasons, but that wasn’t possible because we were enduring a separate breakdown on Monsters Unchained.
Once finished with that, we made a bee-line over to the other side of Epic Universe and joined an out-the-door queue. Now, you might see elsewhere claims that Harry Potter and the Battle at the Ministry has such a long queue that it can hold 3-4 hours of guests. (I’ve heard one contention of 7 hours!) I’m not sure this is accurate, but if it is, we were in a 4+ hour line.
While I don’t put much stock in queue length as measured in time since other variables come into play (such as actual operational hourly capacity, utilization of line-skipping, etc.), it is fairly undeniable that Harry Potter and the Battle at the Ministry has a really, really long queue with a ton of ‘hidden’ overflow.
Suffice to say, we ended up in the outdoor overflow queue near Helios Grand Hotel. Since one wasn’t posted, we asked a Team Member for a ballpark wait time estimate. We were just looking to see whether he’d tip his hand about the current capacity of the attraction at that moment (since we’d seen it operating at ~25% throughput earlier).
I’ll never forget his quoted wait time: “a while.” Honestly, I respect the honesty and that Team Member’s willingness to give us a real answer given the problems the ride was having. The fact was that he could not give a credible wait time estimate. It simply was not possible in light of the circumstances.
Deeper in the queue for Harry Potter and the Battle at the Ministry, past the main atrium, there actually was a posted wait time of 120 minutes from that point. We saw that after receiving the “a while” estimate, and asked Team Members in the area whether that posted time was correct.
I don’t quite recall their response, as it wasn’t nearly as memorable–but it was also non-committal. All of this was for good reason. Even though Harry Potter and the Battle at the Ministry had just returned from a multi-hour downtime, the ride broke down again shortly after we reached that point in the queue. And not just a brief pause–the kind where everyone sat down in the queue because we were all stuck in the same place for so long.
The kind that was so long that, on any regular attraction with modest reliability, they would’ve dumped the queue and issued guest recovery to everyone in line so as to not waste even more of their time. Instead, we were faced with the choice of sinking more time and hoping for the best or bailing and getting no recovery.
Part of our party, me included, opted to get out of line. We had already done Harry Potter and the Battle at the Ministry multiple times at that point, and there was little reason for optimism. So when the announcement changed to suggest an indefinite delay with no estimate for a return, along with half of the other guests in line, we exited.
Instead of leaving immediately, we opted to take photos in the then nearly-empty main atrium, as Harry Potter and the Battle at the Ministry had closed the line to new guests, making this relatively devoid of people (aside from everyone else exiting behind us). It was a unique opportunity for photos, and I’m glad to have had it.
I’m slightly less enthusiastic about the fact that, no more than 15 minutes later, we could hear cheers erupt from the line, as the announcement came on that the ride was back up. About another ~30 minutes after that, those in our party who saw the breakdown through were off the ride.
Ultimately, I’m sharing all of this as a combination of cautionary tale mixed with actionable advice. Not just as someone who has already experienced a version of the issues that are to come with Harry Potter and the Battle at the Ministry, but as someone who did near-daily testing at Star Wars: Rise of the Resistance back at the height of that ride’s unreliability woes.
My first piece of practical advice is to use the restroom before you get into line. Likewise, do not enter that line hungry. Pretty standard stuff for any long line. If at all possible, I’d also recommend getting in line ASAP after Harry Potter and the Battle at the Ministry returns from downtime–the odds are on your side of it not breaking down again while you’re in line.
While you’re in line, my strongest recommendation is always leaving a big buffer between your party and the party in front of you. Ignore the “fill in all available space to ensure a lower wait time” announcements. That is utter nonsense. Space between parties has absolutely zero impact on wait times. But the lack of it will certainly impact your personal comfort once it becomes time to pop a squat and sit in the queue during downtime.
The biggest warning I’d offer is to totally disregard whatever the posted standby wait time is for Harry Potter and the Battle at the Ministry. With unreliable rides, the posted wait times cannot be trusted–they’re almost always a lie, and necessarily so. If it’s long enough (120+ minutes), there is the very real chance that you will endure at least one breakdown during that time. In which case, the wait time could balloon to 3+ hours.
On the other hand, there’s also the strong possibility that Epic Universe operations will recognize the above likelihood, and inflate posted wait times to account for the inevitable breakdown. Meaning that a 180-minute posted wait time includes 60 minutes of built-in downtime given the high odds of that.
In which case, no downtime while you’re in line could mean the actual wait is a lot less–maybe half that amount! All of this is to say that the most accurate posted wait time for Harry Potter and the Battle at the Ministry is actually pretty simple: a while.
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Your Thoughts
Do you have any questions this failed to answer about the standby line for Harry Potter and the Battle at the Ministry? If you’ve done the new ride, do you think there’s anything else first-timers should know? Is Harry Potter and the Battle at the Ministry worth jumping through all these hoops or enduring daily downtime? Where does it rank for you among Epic Universe or Orlando attractions? Do you agree or disagree with any of our advice or answers? Any questions? Hearing your feedback–even when you disagree with us–is both interesting to us and helpful to other readers, so please share your thoughts below in the comments!












Today’s data point: standby 90 minutes posted, single rider 110 minutes actual.
Still better than the virtual queue, though. Totally worth the wait. And what else are you going to do in 100 degree heat in Epic Universe?
We arrived at Epic Universe at 7am on Sunday May 18. We were among the first 20 or so people at the gate, and among the first to go through security at 8. I don’t know how it was on other days for non hotel guests, but we were not held anywhere in the hub. We were allowed to head straight to BATM and did so after a quick coffee break. We arrived at the ride at 8:15, and went straight into the atrium. The line began moving at 9am and didn’t stop until we were on the ride at 9:50am. Highly recommend this approach, it was a great way to start the day!
How “necessary” do you all think (including Tom if he wants to chime in) Early Entry is for Universal Epic?
That remains to be seen.
Right now, there’s a massive imbalance between the number of guests using Early Entry and the number of attractions open, resulting in the highest waits of the day for Super Nintendo World at the beginning of the day. So unless you can beat that crowd, you’re better off doing SNW later. Still a great option for Stardust Racers, especially if you want to loop the coaster.
I suspect this dynamic will change as the ‘new park smell’ wears off.
Unless I missed it in the article… no queue restrooms ala Flight of Passage and no Single Rider as of yet? It sounds like maybe there’s the set-up for Single Rider but it’s not in use yet?
From my perspective, if a ride isn’t running properly, it has no business opening. I have little patience for downtime — issues should have been resolved from the get-go. I’d genuinely rather wait a year to ride a “new” ride than deal with all of that. And honestly, if it STILL doesn’t have its ish together at that point, then it’s highly unlikely to be worth it at all.
We were there today, and rope dropped battle at the ministry. I had checked the universal website prior to going, and it said that it was still going to be closed. However, when we got to epic at 7:50 AM, I asked a team member about it and she was the one who told us they would have a standby queue and that it would be open today. She recommended we go over to the HP portal right away and wait for it to open. That is what we did and they did not let us through the portal until right at 9 am. There were probably only ~50-100 people ahead of us in the BatM queue. It broke down within the first 5-10 minutes. We had significant delays where people sat down at least 3 times. The first was in the room with the minister portraits so it was pretty far. Nobody (that I saw) abandoned ship. All in all the rope drop crowd waited over 2 hours today. I think it was around 11:30-11:45 by the time we got off the ride. We were honestly underwhelmed by the ride- maybe given all the effusive praise and hype? Or maybe it was due to the constant stress/fear that we weren’t going to get to ride after waiting multiple hours? The queue is absolutely incredible though and the best part of the experience imo.
Monsters UnChained is so fun and was pretty much a walk on every time we experienced it. We rode 4 times.
Never made it on curse of the werewolf as it was down most of the day, ditto hiccups wing gliders, and we saved SNW for the end of the day (6pm onwards – which I guess was the wrong approach because those rides were down all night so we missed those).
All in all we were just grateful to experience the park and the rides that were most important to us. Thanks for all your reports!
Correction as the time stamp marked my comment as may 17th. We were at epic on the 16th, the first day of the standby queue.
For us we decided to get in line for HP at 7:37 pm with a posted wait time of 75 mins. This was 23 minutes before park close today. the wait was pretty spot on at 73 minutes!! They still told us not to move our feet and not to cross them so who knows what’s up with the sensors situation
We will make a second attempt on Sunday. We went 0 for 3 a couple weeks ago, and we’re hoping for redemption (fingers crossed). I appreciate all the updates. I know we’ll have a good time regardless because the rest of the park is so well done. I must say though, I’m a little disappointed with the HP section at Epic. I’m not sure if you covered this in another article, and I just missed it, but based on the high expectations from the other HP sections at Universal Orlando, this one just feels like plain ‘ole Paris? Nothing really special. Even the “England” section which is just a grand facade in Studios has the Knight Bus with the talking shrunken head to clue you in that this place is different. If they would have labeled this section as just “Paris”, I would have thought they did a great job, and thought nothing of it. Maybe I’m missing the point? I just expected more from a HP world.
Great post! We were there today and got in the standby line with posted time of 150 mins. Ended up waiting 4 hours and there was only 1 breakdown that lasted about 20 mins. We’d already been in line 3.5 hrs when the breakdown happened. Glad we got to ride it though 🙂
Tom, with this update I am curious as to what your EE strategy would be. We are staying at Helios on the 29th and have express. We planned on hitting Minecart and Mario Kart for EE and then Monsters for RD. But with express I feel a better strategy would be to head to BatM for RD after Nintendo World. Then start using Express starting in Dark Universe. Thoughts?
It’s too early to offer updates on that, as it’ll really depend on how reliably BatM opens with the park. If it’s up ~75% of the time, I could see that being a good rope drop approach. If it’s only ~50%, that’s more dicey. It also depends on what everyone else is doing.
I planned on publishing a rope drop guide over the weekend, but now I want to give this a few more days to play out just so I have more data points.
How’s that EPIC Universe 1-Day recommendation coming along? It would be great to know if our best bet is to hit Battle at Ministry first thing in the morning, or wait until the after when its incrediblely hot to enjoy the indoor queue… :-).
Definitely a shocking development. I have to imagine they still won’t allow Express Pass given the operational woes. The app does list Single Rider, though I would be concerned that this bypasses what looks like a pretty awesome queue and any pre-show elements.
Thanks for the up-to-date info! I just bought tickets for EPIC Universe for Monday, which we’ll probably regret later, given the weather forecast and this being a brand-new park. We’re huge Harry Potter fans, and aren’t that familiar with the other IP at the park, with the possible exception of Classic Monsters, so Battle at the Ministry is the only ride we want to experience, especially since my wife won’t even ride on mild kiddie roller coasters.
We’re not in town on vacation, per se, so we were considering skipping all theme parks to avoid being roasted alive, but your glowing description of the rides at EPIC changed our minds, despite this being a “hot” park. When it’s 95 out, all parks are ridiculously hot, so we expect EPIC to be hell on earth on Monday.
You’ve gotta do at least Monsters Unchained, too. Wait times aren’t bad for that so long as it’s operating reliably (been 10 minutes most of today!).
Definitely feeling for everyone who is heading there in the coming week with these temperatures–and glad we pushed back our opening day trip. I’m sure you’ll have a great time, though!
It really feels like a Guardians-style queue would be a better solution. Let everyone shoot their shot in the morning (maybe not as early as the Guardians queue was though). I had great luck on two very bad preview days and rode it 4 times with the VQ. Great ride, but not worth a 2+ hour wait for, especially if it’s going to continue to be unpredictable. Honestly I don’t think any ride would be worth that wait. It’s strange that Monsters is a very similar design, and arguably the better ride, but its line moves very quickly – though it’s constantly loading, while BatM is much more start/stop. The conceit of ‘you’re in an elevator!’ seems to have led to a lot of additional complications. Hopefully BatM is still not operating all their ride vehicles, and the waits will come down once they are.
The last-generation Walt Disney World VQ is the best-balanced system. The problem is that it took Disney years to get to that point, and good IT infrastructure can’t be built overnight. So I’d imagine that if Universal could choose between that system and standby, they’d pick that VQ. But if the choice is the VL they were running (which was truly terrible) or standby, it seems like standby will get the win.
My understanding is that BatM does have a healthy hourly capacity once it’s firing on all cylinders and being dispatched efficiently. That just isn’t even close to happening right now. Monsters Unchained is a beast, so long as it doesn’t have a bad day. The Single Rider line is a game-changer for subsequent ride-throughs!
Good article. I’m cutting Universal a huge amount of slack on this. The technologies and the sensors and the servers are all new and being tweaked. This would make me very mad – but only if it weren’t a fact that the rest of the park is both beautiful and awesome. And since I’m not currently a vlogger or blogger – good things are worth waiting for. Yeah, I’ve been denied rides due to the downtimes. But instead of waiting in long lines I’ve explored so many other worthwhile things in the park. And I remember Rise of the Resistance and the many issues they had at first. I suspect we will see tuning and tweaking continue for – a while. And I know I can still enjoy the many amazing things in this park, not get bent out of shape, and return many times in the future and patiently wait my turn to experience “Battle.” The queue is absolutely awesome, and I’m very happy they let us tour it without all the stanchions and chains in place. We took amazing photos! Patience is the key here. Crowds will be huge for the next several months. I can happily wait.
“And since I’m not currently a vlogger or blogger – good things are worth waiting for.”
Agree with all of your points except this one. As a blogger, few things “excite” me more than having an excuse to do field testing. I loved those first few months of Rise of the Resistance because things were ever-changing and there was always a new thing to figure out–and fresh ways to beat the system. It was everyone else–especially the first-timers, who was put into a bad position by that (and this).
We experienced the “other” issues on one of our rides. The team members were poking around our ride vehicle before we got on, and one asked the other “is the one with the lights?” and the other cut her off and was just like “yep!” And then they started seating us, only through one door because the other one wouldn’t open. When we started moving, the lights didn’t turn off, so I thought that’s what they’d been referring to. We then went through the entire ride with none of the screens working (and I mean some of them had no graphics whatsoever haha), and all of the animatronics completely frozen. We were just getting tossed around in an “elevator” for no discernible reason. It definitely broke the “what’s screen and what’s animatronic” illusion for me. I can now tell you EXACTLY which is which.
What was stranger, when we got back to the unload section the team member asked us, “ok, so what wasn’t working?” So they could tell that some of the effects hadn’t worked, but they had no clue exactly what. One person yelled out “nothing!” and we all started laughing. They let us ride again, at which point they put us in a new ride vehicle. Except after sitting there for a few minutes, that one never moved. So then they unloaded us and put us in a third one. Third time’s a charm (this time on the other side of the track). We also had to stand to the side while they reloaded us on the first new vehicle, and no other groups joined us. So apparently it was only our car that didn’t trigger the ride to start working.
Luckily everyone was in good spirits, so no one got feisty with the team members, and for the most part, we all laughed our way through the bad run. I can say the vehicle movement feels significantly more intense and bumpy when there are no screens or storyline explaining how and why you’re moving lol.
Thanks for sharing your experience–that’s really interesting! You’re the third person who I’ve heard share an almost identical story from the ride-through and unload.
On the one hand, it’s kind of odd that they wouldn’t have visibility into the attraction. On the other hand, I guess they do know when there’s a safety issue (or false positive of a safety issue), and that’s what truly matters. And maybe they do have visibility into effects, but only if they’re actively monitoring–those Team Members are being pulled in so many different directions right now that perhaps that isn’t possible?
Going on opening day and hoping we can actually ride the ride! I have been very concerned about the virtual queue nonsense.
We were in line for RotR 5 days after it opened (also first time ever at any Disney property) at WDW (thanks in large part to understanding how that virtual queue worked from this blog). We endured an hour plus long wait with a breakdown. We opted to stay and about every ten minutes they had something for us. They alternated between a character and a snack. We ended up with popcorn, cookies, water, a banana, and, my favorite, a photo with Chewie! It truly made our first day ever at HS an amazing thing.
I’m hoping for some magic with BatMoM (which is now my favorite acronym for the ride)!
Thanks for this insight Tom! Watching here and reddit closely the next couple weeks to help strategize for our June 6 visit. Sounds like it may end up being a game day strategy call at this point. Do you think there is any chance they are just “testing” the queue? As in, they wanted some pre-opening data on what folks do when there is standby before returning to Virtual Line once open “for real”? I guess my hope is that they are doing some development on their virtual line system if they go back to it, but I also found your soaking up crowds theory convincing, especially since they recently opened up more tickets after the grand opening celebrations. Will be very interesting to see how it plays out!
“Do you think there is any chance they are just “testing” the queue? As in, they wanted some pre-opening data on what folks do when there is standby before returning to Virtual Line once open “for real”?”
I have zero inside info on this, but my view is that anything is possible. I wouldn’t be the least bit surprised if there’s a VL on May 22, or if it returns a few weeks later.
I remember being in the line for Rise the first year it was open, it breaking down, and having to decide to wait it out, or leave. I feel like it’s one of those times whichever you choose will end up being incorrect (at least with my luck).
To your point, we waited out the Rise breakdown and it ended up “only” being about 45m. The bonus was it was the only time we went through were it seemed like nothing was in B mode.
Hope you and the family are well!
“I feel like it’s one of those times whichever you choose will end up being incorrect (at least with my luck).”
This has almost always been my experience, too. I’d like to think I did my friends a solid by bailing on the BatM queue during the breakdown, as that’s what got it up and running for them! 😉
Hope all is well with you, too!