Why to Skip Super Nintendo World’s Morning Madness During Epic Universe’s Early Entry

Early Park Admission at Epic Universe is a popular way to beat the rope drop rush, entering the park an extra hour earlier than regular guests and getting to a headstart on rides in three lands. This photo report covers my morning experience from Helios Grand Hotel and why, contrary to our previous advice, I no longer recommend starting in Super Nintendo World.
As basic background, Early Park Admission (EPA) is Universal Orlando’s twist on Early Entry or Extra Magic Hours at Walt Disney World. Going forward, EPA will be offered at Epic Universe every day through at least December 31, 2025. It’ll almost certainly continue in 2026 and beyond, that’s as far as the calendar goes. Early Park Admission is also offered at Islands of Adventure, but not Universal Studios Florida.
During Early Park Admission, all on-site Universal Orlando hotel guests and other select groups can access one of our amazing theme parks up to one hour before the park opens. It’s yet to be only 30 minutes at Epic Universe, and there’s no reason to expect that to change anytime soon. Unofficially, we’ve already experienced it starting slightly earlier than an hour in advance, and expect this to continue to be the trend going forward at Epic Universe.
I’ve only ever done Early Park Admission from Universal Helios Grand Hotel, which is the in-park resort overlooking Epic Universe with its own private entrance into the park. The process for this hotel is going to differ from the main entrance, but from what I observed and heard from friends staying at Stella Nova and Terra Luna, it’s fairly similar from the front.
One big difference is that Helios Grand Hotel only has one bag scanner and two turnstiles, which can slow the entry process. The other big difference is that Super Nintendo World, the main selling point of EPA, is much closer to the front entrance of Epic Universe than it is the Helios Grand Hotel side. This is noteworthy because ~90% of guests are heading towards Super Nintendo World during EPA.
Here are the available attractions during Early Park Admission at Universal Epic Universe:
- Mario Kart: Bowser’s Challenge
- Yoshi’s Adventure
Donkey Kong Mine-Cart Madness- Stardust Racers
- Constellation Carousel
- Monsters Unchained: The Frankenstein Experiment
- Curse of the Werewolf
This means the lands open during EPA are Celestial Park, Super Nintendo World, and Dark Universe. With the exception of Mine-Cart Madness in Donkey Kong Country, as reflected in the strike-through above. That’s there because it used to be part of EPA, and in fact, the advice from our original strategy guide used to be: “do Donkey Kong Mine-Cart Madness first.”
That was such an emphatic recommendation that it was bolded, as it was the unequivocal #1 best time-saving approach to Early Park Admission at Epic Universe. Welp, not anymore! If you’re wondering why we no longer recommend Super Nintendo World for EPA, that’s half of the explanation. But there’s more to it than that, as will be discussed below.
The Wizarding World of Harry Potter – Ministry of Magic and How to Train Your Dragon – Isle of Berk both open at regular rope drop. However, there are some exceptions to this, as we’ll discuss below.
Anyway, let’s turn to a run-through of my morning during Early Park Admission at Epic Universe…
My last time doing Early Park Admission at Epic Universe was during previews, at which point security and the turnstiles inside Helios Grand Hotel had extremely long lines. So long that we were backed up by the pool area over an hour before EPA even started. It was my understanding that Universal had since addressed this by opening the checkpoint even earlier, which is a good move to reduce this backlog, but it created the new problem of waiting a long time in the sun on the Helios walkway.
My goal was to thread the needle. Not arriving so early that I’d be stuck out there too long, but not being at the end of that line or part of the last minute rush to enter Epic Universe right around 9 am. With that in mind, I settled on arriving at bagcheck around 8:35 am. This was definitely a ‘sweet spot,’ as there was absolutely no line whatsoever at security or the turnstiles.
Outside, there were ~50 people in front of me, but the line was completely manageable. Not too much of a crowd gathered behind me, either, until around 8:50 am. So I’d say that the ‘sweet spot’ was around 8:30 to 8:45 am. You might need to adjust that earlier on peak season dates when there’s a greater incentive to arrive earlier. (Although perhaps not–occupancy is high at Helios all the time.)
I don’t see much point in being at the front of the pack. It’s diminishing returns for being a few dozen people forward, especially if it comes at the expense of staying until the bitter end of the evening.
For one thing, it’s a fairly long walk to the Super Nintendo portal and the pathways are wide. Being among the first in line for Early Park Admission is almost meaningless. Parties that show up ~30 minutes after those first guests could theoretically beat them to SNW. It all comes down to walking speed since it’s absolutely not a single file line once released from the Helios holding area.
On this particular morning, it went from blue skies and sunshine to rain in the span of 5 minutes while waiting for EPA. This being Florida, I always check the radar and came armed with an umbrella. But a surprising number of guests did not, and were suddenly scrambling to head back inside as it started rainy.
Shortly thereafter, we were released from the Helios holding area at 8:50 am.
From there, the race was on to Super Nintendo World. Nearly every guest on the Helios Grand Hotel side was heading in that direction.
The walk from there to the Super Nintendo World portal took approximately 3 minutes. And that’s at a pretty brisk pace. I’d hazard a guess that the walk from the front entrance can be done in under 60 seconds, but it’s much more ‘managed,’ as you’ll see from the photos below.
Previously, we shared that the “secret hack” to beating the crowd for Early Park Admission in Super Nintendo World is entering through the ground-level bypass doors to the left of the Nintendo Super Star Store in Celestial Park. That allowed you to bypass the escalators and stairs, shaving off about 60-90 seconds.
This no longer works. Â
There’s now a Team Member stationed at this exit through Early Park Admission, directing guests towards the front of Super Nintendo World. This makes sense, as EPA eligibility is now verified at the entrances of the portals, as opposed to the park entrances.
Pictured above is Early Park Admission guests being slowly escorted from the front entrance to Super Nintendo World to, presumably, avoid a stampede. In case it’s not clear, this is a huge herd that I’m beating by about 5-10 seconds. I didn’t see the end of the pack here, but I’d estimate this was easily 5 times the number of people coming from the Helios side.
Here’s where brisk walking matter. Frankly, luck played a bigger role than anything, as it’s not as if this is coordinated to give the edge to Helios Grand Hotel guests. Had I been ~30 seconds slower (as a majority from my side probably were), I would’ve been behind all of the non-Helios hotel guests.
I strongly suspect outcomes here vary day to day. This is kind of how it works at EPCOT when trying to hit Cosmic Rewind or Test Track for Early Entry from International Gateway. The back entrance is given a slight head-start to offset the longer distance, but it comes down to luck and walking speed to determine which side “wins.”
Thanks to my good fortunes and speed, I could’ve been among the first dozen guests of the day to ride Mario Kart: Bowser’s Challenge.
What would’ve been the fun in that?! I would’ve been stuck in that line for the next few minutes waiting for it to open, then confirming it was a walk-on, and then finishing roughly halfway through Early Park Admission thanks to pre-shows and total attraction duration.
At that point I could’ve done Yoshi’s Adventure with a less than 10 minute wait. Following that, I could’ve been among the first ~100 guests in line for Donkey Kong Mine-Cart Madness when that opened (knock on wood) at 10 am. This would’ve been a fruitful morning, and it actually is my recommendation if you’re a speedy gambler.
But I wanted something more comprehensive for this report. I’m not sure when I’ll get another crack at EPA in Epic Universe, and need to learn as much about the new park as possible. So instead, I raced around for a bit. (Quite literally–closing my exercise ring and logging thousands of steps before 10 am.)
I started with a lap around Super Nintendo World to capture some empty park photos. As you can imagine, not a lot of people are rushing to be first in line at Yoshi’s Adventure. After a few minutes of this, I circled back to check out the line at Mario Kart: Bowser’s Challenge after the first wave of guests arrived.
This was the scene as of 8:58 am:
Quite the long line!
Not only was this getting long, but it was madness between Mario Kart and the entrance to Super Nintendo World. The whole process reminded me of the Early Entry at Avatar Flight of Passage. We’ve previously described that as ‘controlled chaos,’ which is also apt here. There’s only so much the crowd can be managed with almost everyone heading to the same attraction.
Mario Kart: Bowser’s Challenge opened to a 60 minute posted wait time. The actual wait time obviously would’ve varied depending upon where guests where in the EPA herd. Had I done this immediately upon entry, my total wait would’ve been under 15 minutes. Someone arriving 30 seconds after me from the Helios side might’ve waited 30-45 minutes. Again, luck and speed matter way too much to make this a reliable recommendation.
With the bulk of the crowds descending upon Super Nintendo World, I called a counterintuitive audible and headed over to Dark Universe.
It’s the same scenario here, with Team Members verifying EPA eligibility before allowing guests to enter the portal.
Some fans lament the daytime atmosphere in Dark Universe, contending that it’s only good at night.
I wholeheartedly disagree. Mornings are sufficiently spooky, with a layer of mist and quiet shrouding the area in a foreboding atmosphere. The morning light kissing the gothic features also exaggerates their textures.
Above is a video walk-through I captured during this Early Park Admission.
Early morning isn’t better than night–there’s no debate about that. But it’s a close second. I love this time of day in Dark Universe, and if I were visiting “for fun” I would’ve been inclined to linger and enjoy the moody atmosphere.
Monsters Unchained was having the dreaded delayed opening.
This wasn’t a big deal to me. Monsters Unchained is a (figurative) people eater. It’s also a lengthy attraction from start-to-finish thanks to exceptional pre-shows. I would strongly recommend not doing this during EPA.
Resist the temptation, even if this is (justifiably) one of your must-dos at Epic Universe.
That made Curse of the Werewolf the only operational attraction in Dark Universe.
As you can see, the posted wait time was 5 minutes.
Wanting to balance research with fun (and not know what, if anything, I’d be able to get done during the day), I opted to make Curse of the Werewolf my first attraction of the day.
My actual wait time was right around 5 minutes.
Curse of the Werewolf has an average month-to-date wait time of 52 minutes, which does not put it among the top rides at Epic Universe.
But that is good enough for #2 of the EPA attractions, behind Mario Kart at 86 minutes.
If you, for some reason, wanted to loop Curse of the Werewolf, you probably could do it 5 times during Early Park Admission. Maybe more. I’m pretty confident you could only do Mario Kart once. If you did Curse of the Werewolf even twice, you’re coming out ahead of doing Mario Kart once. That makes this an excellent and low-friction zig when they zag strategy for EPA at EU.
There’s definitely some wisdom in knocking out shorter duration attractions first, and then turning your attention to the longer ones. Ditto the outdoor ones, when rain is in the forecast, as downtime can balloon the average wait for Curse of the Werewolf.
I’d also add that I think Curse of the Werewolf is underrated. I have plenty of criticism about its themed design (both in the land as a whole and on the ride), but as a coaster, it’s punchy and fun. Not on par with Stardust Racers, but that’s apples to oranges.
It’s also possible that you’ll still have time to hit Mario Kart before Early Park Admission is over if you start at the quicker rides like this.
Frankenstein’s Manor was open and greeting guests once I was done with Curse of the Werewolf. Posted wait was 10 minutes, but I’d have to imagine it was a walk-on given how desolate Dark Universe was.
Also, the sky had turned back to blue in a matter of minutes.
Now it was time to make a lap of Epic Universe.
I turned to the trusty and lavishly produced navigational signage to chart my course.
The Wizarding World of Harry Potter – Ministry of Magic is occasionally open during Early Park Admission.
If it is, it’s just open to everyone. This portal isn’t part of EPA, so anyone can access it.
Along with that, Battle at the Ministry is one of those attractions that often seems to open whenever it’s ready.
On this particular day, that meant it was ready to roll by 9:20 am (at the latest).
The posted wait time at this point was 45 minutes.
This looks more chaotic than the area actually was. There are a lot of people here asking that Team Member questions. The most common one from what I overheard was, “it’s open?”
If I were an off-site guest not eligible for EPA, doing Battle at the Ministry now would’ve been a no-brainer.
Fast-forward my lap of the park (after stopping for several superfluous photos) to Super Nintendo World, where Yoshi’s Adventure still had a 10 minute posted wait time.
Just in watching the lack of people entering this line and the unfilled little Yoshi vehicles above, I’d hazard a guess it was a walk-on. The front of Mario Kart was also more chill at this point, with the line (and 60 minute posted wait) entirely inside the indoor queue.
Over in Donkey Kong Country, there was already a long line pre-queueing for Mine Cart-Madness at 9:34 am.
The month-to-date average wait time for Mine-Cart Madness is 140 minutes, which makes this the longest wait in Epic Universe by 31 minutes. Accordingly, pre-queueing for this towards the tail end of EPA might not seem like a bad idea!
Just keep in mind that Mine-Cart Madness doesn’t officially open until 10 am now. In stalking wait times from home, I’ve seen some days when it opens earlier. I’ve also seen some days where it suffers the dreaded delayed opening.
I’m going to go out of order here a bit to reveal that this was one of those dreaded delayed opening days.
I’m not exactly sure what time Mine-Cart Madness did start operating, but it definitely wasn’t before 11 am. This means some of these EPA guests squandered at least 90 minutes of valuable time waiting.
But on the other hand, shortly after Mine-Cart Madness did open for the day, it was posting a 240 minute wait time.
I strongly suspect this posted wait was more about discouraging guests from racing towards Mine-Cart Madness, to allow it to process the existing Express Pass and standby line backlogs, than it was an accurate estimate. But I wasn’t about to find out.
Circling back to our EPA timeline, this was the regular rope drop line outside Super Nintendo World as of 9:41 am.
It’s never a good idea to use precious morning time to be behind the Early Park Admission crowd. The guests at the front of the pack probably could’ve been on and off Battle at the Ministry by the time 10 am rolled around. That’s the #2 wait time in Epic Universe!
It was a similar story over by Isle of Berk.
Except this was a smaller crowd and no one here was behind on-site hotel guests since this portal was not yet open. It’s also worth noting that the Toothless meet & greet is the #3 wait time in Epic Universe.
I’m a little hesitant to recommend prioritizing that at regular rope drop because it’s so low capacity that it doesn’t take much of a crowd to balloon that time. If you’re a slower walker or just unlucky, you’ll be at a disadvantage.
With ~15 minutes left on the clock during Early Park Admission, I was already hot and drenched in sweat.
It was time to air dry and have some fun on Stardust Racers.
As we’ve discussed before, one alternative approach to Early Park Admission is simply looping Stardust Racers and seeing how many times you can ride that awesome roller coaster before the crowds arrive. Stardust Racers has pretty healthy throughput, so you should be in good shape to do this again and again with minimal waits. I don’t think this is a good approach if you’ve only got one day in Epic Universe, though.
I looped Stardust Racers 3 times, after which point I had hit my limit and it was slightly after 10 am.
Because Stardust Racers is a people-eater, this is not an objectively great strategy. I should’ve done it once and then headed for Isle of Berk. But I was hot and “needed” this.
All in all, I accomplished three attractions during Early Park Admission.
And keep in mind, that was without really trying. I was more focused on documenting and reporting on the experience than actually having the experience.
From my observations, I’d say an optimal zig when they zag approach to Early Park Admission is as follows:
- Curse of the Werewolf
- Yoshi’s Adventure (time allowing)
- Mario Kart: Bowser’s Challenge
- Pre-queue for Mine-Cart Madness
Unless you’re fast and lucky, I really think the play is zigging when they zag and skipping Super Nintendo World to start, so you’re not fighting the chaos and crowds of everyone who wants to be first for Mario Kart.
Instead, prioritize a smaller-scale attraction (Curse of the Werewolf being the optimal pick) and then hit Mario Kart after the first wave of the crowd starts to dissipate a bit. It’s counterintuitive, but should work most days.
The question of whether you should attempt multiple attractions before pre-queueing for Mine-Cart Madness is a good one. I come down on the side of recommending at least doing Mario Kart. There’s a strong temptation to be towards the front of the pack for Mine-Cart Madness due to its low capacity and high waits, but that comes with risk.
At this point, I come down on the side of knocking out more attractions. The bird in hand and all that. Epic Universe still has a lot of breakdowns and weather closures, so accomplishing anything you can when wait times are low is advantageous. Because you never know if that’s going to be the unlucky day.
Yoshi’s Adventure might be a walk-on during EPA, before breaking down for the next ~5 hours, and then being a 90 minute wait all afternoon. You also never know when Mine-Cart Madness won’t actually open at 10 am, but instead 11 am or 2 pm. I almost always favor the sure thing over the risk–especially when it comes to new or unreliable rides, and Epic Universe has many of those.
Honestly, I come down on the side of saving Super Nintendo World until much later. On this particular day, Mario Kart’s wait time peaked in the first few hours and gradually decreased in the afternoon. Evening was also more pleasant in Super Nintendo World, because the sun wasn’t reflecting off the pavement and surfaces and heat wasn’t radiating out of the ground. Anyone who did Super Nintendo World in the last 3 hours of the day would’ve assuredly had better outcomes than those in the first 3 hours of the morning.
Finally, it’s worth noting that Early Park Admission may not be all that useful at Epic Universe. During all of my days at the new park, the highest wait times of the day were all posted towards the end of EPA and right around regular rope drop. The problem is that the 11 on-site hotels have over 10,000 rooms and those aren’t even the only guests eligible for EPA. Then there’s the reality that utilization of EPA is high, as Epic Universe is brand-new and guests feel a greater sense of urgency to take full advantage and beat the crowds.
On top of that, only around one-third of the park is open, consolidating that demand into a low number of attractions. So it may not be worth arriving ~90 minutes in advance for Early Park Admission. Personally, I think it is for the sake of knocking out Curse of the Werewolf and/or Mario Kart: Bowser’s Challenge. It’s also awesome to be inside Super Nintendo World as the morning light illuminates the vibrant landscape of the Mushroom Kingdom and Donkey Kong Country; and as the morning mist shrouds Dark Universe in secrecy and intrigue.
With that said, I would not recommend Early Park Admission at the expense of evenings in Epic Universe. If your party realistically only has stamina for one or the other, you should sleep in. While there’s uncertainty in the above strategy, I’m 100% sure of that recommendation. Guests hit a wall at Epic Universe, and late nights are wonderful in the park. Barring disaster, you’ll get more done in that last hour than you will in the first!
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Your Thoughts
What’s your plan for Early Park Admission at Epic Universe? Agree with our zig when they zag strategy to skip Super Nintendo World and start somewhere else first? Or do you have an alternative plan of attack for beating the crowds? Which of these rides are your highest priority Epic Universe or Orlando attractions? Do you agree or disagree with any of our strategy? Any questions? Hearing your feedback–even when you disagree with us–is both interesting to us and helpful to other readers, so please share your thoughts below in the comments!










































We have one day to visit in December. We will have EPA (non Helios) and did buy Express pass. We have a daughter whose main goal is to meet Toothless. Would you recommend doing Curse of the Werewolf, Yoshi, then go wait for Berk to open and go to Toothless first before cycling through other rides with express pass?
That sounds like a very good strategy to me! If you’re into roller coasters, you might swap Yoshi for Stardust Racers so you can do multiple rides on that. I’d consider it much more re-rideable than Yoshi’s Adventure, but that depends on your ages and attraction intensity preferences.
Mine-Cart Madness honestly needs to switch over to a virtual queue. When I went on Friday it was between a 150 minute wait and a 220 minute wait for most of the morning / early afternoon. Compound that with storms moving through the area, and I ended up waiting an hour in the Express Pass lane *twice*. Despite checking the weather both times, as soon as I got to the front of the line the storms changed direction and the ride shut down. I was very aggravated with this, and imagine it must have been far worse for those waiting even longer than me. I really should have done Berk first, and I knew I should have, but I thought it would be raining most of the afternoon and wanted to knock Mario World out first. Truly though…it’s such a gamble entering that queue, and I saw so many people leaving it. If they don’t make it a virtual queue? Then they at least need to add mid-queue bathrooms.
I had a great day on Saturday the 6th of September, thanks to your suggestion to pick a Saturday.
And also, something really good happened: I arrived at 7:15 and was among the first to enter the park. But Mario Kart was delayed so, not rationally, I went to see what the situation was at Mine cart and it was open! I did that with a 5 minutes wait, then Yoshi with 5 minutes wait. At that point Mario Kart was open with a 45 minutes wait, so we used the single rider line for a 20 minutes wait. Then we headed to Berk where we did windgliders with a 20 minutes wait. A solid start of the day.
We did ministry mid afternoon with just 40 minutes, later Monsters with just 10 minutes.
We didn’t ride the other coasters, because not interested.
I will add that the last 2 hours were GLORIOUS. I did monsters twice, looped Ministry 4 times, which was a walkon with single rider and had 25 to 10 minutes in standby. Then Windgliders twice.
Awesome day (even if weather shut down most of the park for 3 hours in the afternoon).
Ministry had a great day, no downtime and solid throughput. Mine cart opened for EE. Hopefully they’re sorting out all the major problems to increase the overall park capacity.
“But Mario Kart was delayed so, not rationally, I went to see what the situation was at Mine cart and it was open!”
I actually think this *is* rational, especially with your first choice out of play. From what I’ve observed, it’s luck of the draw as to whether DK opens at 9 am, 10 am, or some random later time. Part of my lap around SNW was specifically to check whether DK was open. It wasn’t, but I would’ve done that even if I weren’t back there anyway to take photos.
Thanks for sharing your full experience, too! Most interesting is that the BatM Single Rider line was still open with such a short wait. They told me that they close SR if the standby line is “too short” (and 10-25 minutes should qualify). Guess that’s not always accurate!
We are going in October (on a Sunday based on your earlier posts) and not staying at a Universal Hotel, but thank you for the helpful tips about what we can/cannot do without EPA. I had no idea we could go into the park and just wait at the land entrances. Getting to experience the ambiance before our official start time is actually a huge perk! Cross your fingers we can get into Wizarding World and on BatM early!
I just returned from an extended weekend at Universal Orlando. I found that my experience at Epic Universe was very unpredictable. I actually visited Epic on Sunday and then returned on Monday. The park calendar suggested that these days were Green 3/10, however that was the case at all. On Sunday, the park was very much lightly attended. On that one day we accomplished 25 ride/show experiences along with sitting down for two meals. We were present at early park admission and left at park closing. The longest we waited in line was 35 minutes, and we experienced the headliners of Mario Kart, Battle of the Ministry, and Stardust Racers three times each. We left the park Sunday evening with a very positive impression on Epic University.
The next day (Monday) was a completely different situation. I can’t exactly understand why Sunday would be so lightly attended and yet, Monday would be so packed that we actually left the park went to Islands of Adventure. We were present at Early Park Admission, and the while the wait time at Mario Kart on Sunday was just 5-10 minutes for the duration of the EPA hour, the wait time the next day was 100 minutes. At one point early midmorning, Epic Universe wait times had every attraction in the park at 75 minute wait times or greater.
I’m not sure how to explain why a Sunday was essentially a 1/10 in crowd attendance and the next day a 10/10, but that was my experience this past week.
Thanks for sharing your experience! Great to hear you got so much done on Sunday; disappointing, but unsurprising about Monday.
“I’m not sure how to explain why a Sunday was essentially a 1/10 in crowd attendance and the next day a 10/10, but that was my experience this past week.”
We’ve discussed that dynamic in several posts about Epic Universe, most recently here: https://www.disneytouristblog.com/low-crowds-epic-universe-20-rides-one-day-best-experience/
Great work, as ever. Was there the day after Labor Day – oh dear! Tried to zag when the rest zigged but tons of stuff was down. The plan was to do CoW x2 and then Monsters. Check on the first (too short but fun) and then Monsters went off-line. Bowser didn’t open to late morning so we did Stardust twice (amazing coaster – 3 for 3 now from Intamin) then Potter which broke. I would have taken your advice to pivot but the big hitters were down and MK was 240 so we stayed and rode it out. We were there 11 hours did 12 rides but never got on anything in SNW. Will try but I’m actually okay with what we did. I was looking forward to SNW but it was hideous. Overbearingly loud, busy and brash. It was way smaller than I expected. Tons of issues with the working rides as well as the breakdowns. Did Monsters 3x and Potter twice and no ride was the same. They are great attractions but they need work. Going again next year so hopefully will settle down. I don’t remember a pre-show for Monsters either??? We just walked the queue. I presume they have put Express Pass in to try and get some money back. The park isn’t ready for it. Everything needed more testing and reliability. SNW was down for a couple of hours due to a fire alarm but both the big rides there were up and down all day. Disney and the other Universal Parks were empty – great holiday. First time at Disney as a DVC owner – loved those 1 bed villas!!!!
That’s really rough! There’s only so much pivoting you can do on one of those operational meltdown days, sadly, and managing to do 12 rides sounds like you salvaged things reasonably well. Super Nintendo World is too small, you’re right about that. I think it’s charming, though…at night and when it’s not crowded. The sun reflecting off the surfaces and it being packed with people definitely makes it less bearable.
Ha, Monsters definitely has a pre-show…but it becomes a hallway if the Audio Animatronics are not working. Which happens a lot.
How would you recommend tackling Early Entry with two elementary aged kids who love Mario, Harry Potter and HTTYD? They love atmosphere as much as rides and I don’t want their first impression of a land to be jammed packed with people and we’ve got to hurry and get in this line so no you can’t check out all the cool details of the lands that are so exciting to you. Thanks!
If it were me I’d probably still start in Super Nintendo World, but on the lower level away from Mario Kart (as you can see from the photos, this portion of SNW was empty during this EPA day). You could do Yoshi’s Adventure first, wander around a bit, then move up to the second level and maybe knock out some minigames before Mario Kart.
I’d then head to Isle of Berk for regular rope drop: https://www.disneytouristblog.com/epic-universe-morning-strategy-best-worst-attractions-universal/
I really think Super Nintendo World pops at night. It’s beautiful with the show lighting, and more pleasant overall. Isle of Berk looks best under blue skies and sunshine; it’s the one land in the park that is NOT better at night IMO.
Last August 26, I visited Epic as an early entry guest (staying at Dockside). My personal strategy to get to BatM, which worked to a T, was the following:
(1) Boarded bus at Dockside around 7:25am
(2) Arrived at Epic main entrance’s security queue around 7:45 or so (memory has faded due to being old, but that’s close)
(3) Went through tapstile and proceeded to the right, where TMs hold people who are headed to BatM or Stardust Racers. I think I got to this holding area around 8:15am or so.
(4) After some more waiting, TMs marched our group up to BatM where I would say a substantial majority were headed, although some peeled away to Stardust Racers as we walked past it.
(5) From this point forward, we essentially walked without interruption through the Wizarding World portal and into BatM, which was operating first thing without any issues. There was a brief wait in the ride queue before boarding. I’m pretty sure I was out by 9:40am or so. Later in the evening, when the standby wait had gone way down, I rode again.
Note that this works for anybody, *so long as* BatM remains a non-EE attraction. Something tells me that won’t be the case for all that much longer.
“Note that this works for anybody, *so long as* BatM remains a non-EE attraction. Something tells me that won’t be the case for all that much longer.”
Thanks for sharing your experience!
I’d also tend to agree with your sentiment above, and say the same applies if/when Mine-Cart Madness becomes more reliable. That’s the biggest impediment to both being open during EPA, and BatM is already hitting its stride.
Hey Tom, I always love your detailed ”on the field” reports ! Plus, you unknowingly just settled a debate I had with my girlfriend ; bucket hats ARE cool ! Thank you very much !
Quick question for REGULAR rope droppers (currently at 10:00 AM) Can you pre queue Donkey Kong at around 9:30 ? Or do they check the EPA at the Nintendo portal until 9:59 ?
What about Stardust Racers, do they check room keys directly at the attraction ?
Is your regular rope drop strategy still to go with Isle of Berk ?
I regret to inform you that bucket hats, in fact, are not cool. If you see me wearing something, that’s the sure sign. But perhaps it’s cool to be uncool?!
Anyway, no, regular rope droppers cannot pre-queue for DK. You’re stuck in the holding area outside SNW.
Given that, you should either do BatM if it’s open during EPA (that *is* for all guests) or pre-queue at Isle of Berk. Everything open during EPA has a key check.
One thing that I would like to point out about Epic Universe and sequencing your day is to be aware that Isle of Berk is very hot. The line for all three ride attractions as well as the show (The Untrainable dragon) are all outside lines. This past week we made the mistake of riding the Isle of Berk attractions in the middle of the day, and waiting outside in the Orlando heat and humidity was tough. Mario Kart, Monsters Unchained, Battle of the Ministry, and DK Minecart Madness are all interior wait lines with AC. Just something to keep in mind as you plan your day. You may want to make sure you experience Isle of Berk in the morning or wait until the evening to visit that land.
IF Ministry is in fact open during Early Entry, or at least not obviously delayed, what is your opinion of going directly there even if staying on site? I have seen that when it is open guests can start going through the long queue such that even if it opens around ~930 instead of 9 it’s not much of a delay in the long run.
I would probably *still* do something else first. You can tackle at least Curse of the Werewolf so quickly, and it often has issues later in the day, that it strikes me as a no-brainer to check that off.
It didn’t seem to me that Battle at the Ministry had too much worse of a line at the tail end of EPA than towards the beginning, so my gut is that you’re fine to do that later during EPA if that’s high priority. But honestly, I don’t have enough data points to say anything definitively.
I’d also add that Battle at the Ministry is indoors (obviously) making it a good pick during afternoon storms or high heat. At least this time of year, I’m a big fan of BatM during mid-afternoon for those (subjective) reasons, even if it means a slightly longer wait. YMMV.
Definitely appreciate any on the ground updates you can give on Epic! We are planning 2 full days for Epic in mid-January so hopefully between lower crowds and smart strategy we’ll be able to get a ton done. My thought is going hard the first day to try and get as much done as possible, so the second day can be more leisurely and primarily for repeat rides (and more eating!)
Between *better weather* and smart strategy, you should be able to get a ton done. Hopefully, we can throw “improved operational efficiency” into that sentence, too.
I would not necessarily count on lower crowds in early 2026! It sounds to me like a lot of theme park regulars are holding off until then. On top of that, ticketing policies change in 2026. Those are a couple of big wildcards…and we don’t even know what else is on the horizon.
Monsters Unchained preshow?
From what I have read and seen, the Frankenstein pre-show is normally bypassed now. i
Since there are no APs, I don’t think there are enough data points for what’s “normal” with Monsters Unchained. No one is in the park enough to say, since no bloggers or vloggers are dropping $170+ per day to be there and report on it.
Generally speaking, that ride is all over the place with its effects and AAs. My two ride-throughs on this particular day were dramatically different from one another, and also from my previous visits.
In reference to Monsters Unchained, I was on it three times a couple of weeks ago and the Frankenstein pre-show worked only on my last ride (rule of three, I guess). I was puzzled the first two times because I’d seen some very positive write-ups of the preshow and was starting to wonder whether I had hallucinated those. Definitely glad I finally got to see it, as it’s very impressive.
Super helpful Tom!
We visit on Friday, Sept 26th, with Helios EPA and Express. Hoping to use your “Speedy Gambler” recommendation and start with Mario Kart, then Yoshi’s, and then queue for Donkey Kong. Do you know if we can pre-queue in the Donkey Kong Express line during EPA (i.e. is Express useable during EPA or not until after 10am)? Thanks!
Express Pass is usable whenever the ride starts operating.
If you have Express Pass, I’d probably recommend waiting to use that until crowds pick up a bit. Knock out as much as possible while standby lines are shorter. Then again, that assumes you’ll want to ride MCM more than once.