Epic Universe Review: Universal’s Miraculous Modern Marvel Theme Park

It’s a small miracle that Epic Universe even exists, let alone is this good. The third theme park at Universal Orlando features revolutionary rides and lands based on Nintendo, Harry Potter, How to Train Your Dragon, classic monsters and more. As this Epic Universe review will explain, the park is something truly special–even if imperfect and falling slightly short of the hype.

Epic Universe joins the Universal Orlando Resort lineup alongside its two established theme parks, Universal Studios Florida and Islands of Adventure. There’s also Volcano Bay Water Park and 11 resort hotels–the majority of which were built in the last decade in anticipation of this new park turning Universal Orlando into a destination resort.

For its part, Epic Universe features five themed lands: Celestial Park, Dark Universe, How to Train Your Dragon – Isle of Berk, Super Nintendo World, and The Wizarding World of Harry Potter – Ministry of Magic. The park is situated on a 750-acre site with ample expansion pads, making it the Universal site with the largest footprint in the United States.

At opening, Epic Universe features 11 rides and two major shows, plus a wide variety of atmospheric entertainment, play areas, and more. This review focuses on the themed lands and Epic Universe in a holistic sense, largely eschewing the ride roster in favor of the bigger picture park. If you’re looking for a straightforward look at attractions, consult our Ride Rankings & Reviews for Epic Universe.

What we will say is that 11 rides is a rather robust roster for a brand-new theme park. It’s a higher number than Animal Kingdom boasts today, despite that park opening in 1998. In terms of attraction lineups and the overall experience, the Walt Disney World park to which Epic Universe is most comparable is Disney’s Hollywood Studios, a park that opened in 1989.

Not only that, but the top tier attractions are good. We awarded three 10/10 scores and another trio of 9/10 or higher scores. Only a couple of attractions scored below 7/10. All of this is to say that Epic Universe has a formidable ride roster from opening day.

To say theme park fans are anxiously awaiting Epic Universe would be a massive understatement. It’s the first new theme park opened by Disney or Universal in Central Florida in the 2000s, following the debut of Universal’s Islands of Adventure and Disney’s Animal Kingdom in the final years of the 1990s.

Epic Universe is the first major theme park in the United States since Disney California Adventure debuted back in 2001. In the 5 years that followed, Disney debuted two new international parks, the Walt Disney Studios Park in Paris and Hong Kong Disneyland. Obviously, these parks were built by Disney and not Universal. However, they’re mentioned for one simple reason: they were all boondoggles.

For a variety of reasons, Disney underinvested in the original construction of DCA, WDSP, and HKDL. Consequently, the company has invested vast sums–far exceeding their original costs–fixing each of these parks over the course of the last 15 years (also a longer timeline than the original construction). The final such project is the reinvention of the Walt Disney Studios Park, which is to become Disney Adventure World next summer. It should be epic!

After putting the project on ice during the pandemic, Comcast resumed work on Epic Universe in March 2021. My immediate reaction when that happened was excitement. That was followed shortly thereafter by a sinking feeling, wondering whether Universal was setting itself up to follow in Disney’s footsteps with those ill-advised projects. Would Epic Universe have a 5-year initial build-out followed by a decade-plus of “fixing” an undercooked concept?

Thankfully, that is not even remotely the case. Epic Universe is better than the Walt Disney Studios Park, Disney’s California Adventure, or Hong Kong Disneyland were when each opened in the aughts. This might seem like feint praise, but those fears were perfectly legitimate. Comcast opted to power forward on Epic Universe at a time when economic uncertainty was high, inflation on materials began skyrocketing, supply chain disruptions were ongoing, and staffing shortages–especially on construction projects in Central Florida–were rampant.

So yes, the simple fact that Epic Universe is opening only a few short years later and was not value-engineered or budget cut into oblivion is a small miracle. It’s worth celebrating just how many resources Comcast threw at this theme park, and just how close it looks to aerial concept art released way back in 2019 when the world was a different place. Given the surrounding real world circumstances, Epic Universe could’ve turned out very badly–worse than Disney’s worst parks from the 2000s.

Instead, Epic Universe will go down as one of the most expensive theme parks ever built (if not the costliest), with an estimated cost north of $6 billion and potentially above $7 billion.

Thankfully, both Disney and Universal learned a lot of lessons from the underbuilt parks of the aughts, making the real question if Epic Universe lives up to its own hype and is better than the more recent parks that have opened in Asia. Specifically, is Epic Universe is as good or better than Universal Studios Beijing, Shanghai Disneyland, or even Tokyo DisneySea?

To answer that, we’ll take a portal-by-portal look around Epic Universe, entering through the towering Chronos at the front entrance…

Celestial Park

Whether arriving through the front entrance or Helios Grand Hotel, guests flow through Celestial Park to the left or right of the water features that likewise flow from Luna, goddess of the moon, to Apollo, god of the sun. With acres of rolling gardens, chasing waterways and strolling pathways, Universal Orlando has boasted that “Celestial Park puts the ‘park’ back in ‘theme park.'”

Celestial Park features over two-dozen lush living gardens nestled along shimmering waters surrounded by stunning architecture inspired by astronomical and mythological elements. Here, guests can relax while taking in the sights and sounds around them, board a shooting comet for an exhilarating roller coaster adventure, dine on delectable cuisine, shop exclusive merchandise to commemorate their visit and more.

Celestial Park’s seven acres of water where a multitude of fountains sway, dance – and even reach heights up to 135 feet in the air – to music and interactive lighting from day to night. Celestial Park acts as a world between worlds, and is essentially the hub through which guests enter the portal for each substantive land in the park. Think of it like Main Street at Magic Kingdom or World Celebration at EPCOT.

Let’s part by focusing on the strengths of Celestial Park. Nighttime is an obvious one, when the area is unquestionably at its prettiest–and is arguably the best land in the entirety of Epic Universe. (Note: this section is a summarized version of our standalone Celestial Park Review: Epic Universe’s EPCOT Killer or Weakest Link?)

At dusk, the colorful fountains and lights of Celestial Park engage and attract guests as they’re leaving Epic Universe, and the increased dynamism will make Celestial Park a draw in the evening. The only problem with that, as with the EPCOT overhaul, is that nighttime is a small sliver of the Epic Universe operating day.

Another high point is the architecture and interior design all around Celestial Park. The land is this cool mix of Jules Verne, Art Nouveau, exhibition-architecture, and cosmos stylization. Restaurant and shop interiors are all varied and interesting, begging to be explored. Universal went above and beyond with these, allocating significant creative and monetary resources to getting this all right. Huge kudos here.

Unfortunately, Celestial Park is almost unbearable during the daytime hours due to reflective pavement, sparse tree cover, and limited shade—making it practically empty at times. This is something we covered at length in Why You Should Skip Epic Universe in 2025, so I don’t want to belabor the point, but Celestial Park is hot.

Beyond being hot, the problem is that very little of Celestial Park is engaging or explorable. For an area that allegedly aims to put the park back in theme park, Universal oddly designed Celestial Park to be guest-flow corridors. There is very little opportunity to get lost along little trails and discover quiet spaces, sit back and relax or simply slow down. For the most part, everything in the center of Celestial Park is for viewing from a distance–you walk along the periphery, with a couple of cut-through points.

Even once the trees mature and there’s more shade, Celestial Park is largely going to be a conduit for getting guests from point A to B, at least during the daytime hours. There are very few areas that engage with guests, and offer satisfying places to sit. Celestial Park is largely one big loop of a very wide walkway–it’d work well as a performance corridor if Universal ever decides to add a parade, but it doesn’t feel particularly park-like.

It’ll be interesting to see how guest response to Celestial Park evolves over time, or if it does. My expectation is that this area in the center of the park will always hollow out during the daytime, with the many restaurants and retail spaces seeing comparatively less foot traffic and fewer patrons than those in portals. I could see Celestial Park feeling dead during the day for years to come, even as the portals themselves are slammed.

Finally, let’s talk sightlines in Celestial Park, particularly those of Stardust Racers, an exposed roller coaster. Disney wouldn’t have done this, and there’s a certain aversion to exposed steel (except when explained away by story) and stringence on sightlines among Disney fans vs. Universal fans.

Not every sightline encroachment or thematic incursion is unforgivable. Some, such as seeing a German castle or Swiss mountain from Midwestern main street are perfectly fine, adding an element of whimsy and cohesion. There’s no hard and fast rule to this. What works or is permissible for the circumstances, based on whether it adds to the energy as opposed to distracts from the immersion.

To each their own, but I view the placement of Stardust Racers as a net positive and am not the least bit bothered by seeing it from elsewhere in the park or seeing backstage from it. The coaster just oozes excitement and exhilaration, and the places from which it’s visible are fine.

It’s also probably fair to say “Disney wouldn’t have done this” with Stardust Racers because this roller coaster would’ve been the first thing cut when the park invariably went over budget. While we’ll have some “same old Universal” criticism for perplexing decisions throughout this review, one thing it fails to consider is the counterfactual if Disney built Epic Universe. Sure, it wouldn’t have some of the same sightline issues, but it’d have 6 rides instead of 11 because they would’ve each gone $100 million over budget. Oh, and the park would open in 2028.

How to Train Your Dragon – Isle of Berk

Speaking of sightlines, we next move to the most robust of the portals at Epic Universe. Isle of Berk is arguably the park’s best overall land, but is something of a ‘warts and all’ area. How to Train Your Dragon – Isle of Berk excels at capturing the heart, humor and scale of the films.

As soon as you step inside the portal, you’re greeted with one of the park’s best and biggest reveals: an authentic re-creation of the rugged, rocky world where raucous vikings and rambunctious dragons live together in harmony. The landscape feels vast and all-encompassing, and the sweeping view is one of the best environments Universal has ever created.

It’s certainly the most expansive and sweeping. Universal Creative usually does intimate settings better, something that’ll be evident when we get to the other portals. This is the exception to that. Isle of Berk feels endless–like you’re immersed in the rolling hills of the Scottish or Scandinavian countryside.

That sounds like high praise and it should. The waterfront vista in Isle of Berk is one of the single-best in any theme park.

The problem is that this breaks down as you delve deeper into the land. Part of this is that the sightlines are an absolute mess, and not in the forgivable and whimsical way that Stardust Racers adds kinetic energy to Celestial Park.

Throughout Isle of Berk, you can see Stardust Racers, Helios Grand Hotel, and a lot more that could have been concealed at various points if even a modicum of thought were given to sightlines.

Even more perplexing and disappointing is that there’s no berm around Isle of Berk. As you get anywhere near the land’s edges, it becomes obvious that Isle of Berk is not part of a vast rolling hillside that goes on forever.

Rather, it’s plopped down in urban Orlando, surrounded by backstage buildings, a water reclamation facility, and parking lot. This is not an exaggeration–all of these things are literally right behind Isle of Berk.

Thankfully, you mostly cannot see this from the ground level in Isle of Berk. But there is the distinct feeling that the land has just been plopped down somewhere, with a lack of landscaping in a way that reminded me of far lesser amusement park. Even more curious is the decision for two of the attractions in Isle of Berk to elevate guests and give them clear-as-day views of said water treatment plant, backstage, parking, etc.

All of this is immersion-breaking, and is absolutely not what I would’ve expected of this land, which is otherwise a masterpiece of themed design. Universal apologists might hand-wave this away, claiming it doesn’t matter and that only dorks fixate on this stuff. That’s certainly their prerogative.

But for Universal Creative to have put such painstaking efforts into designing such an ornately-detailed and transportive land–only for that to be thrown out the window with the blatant visual intrusions–just feels like a slap in the face. The sightlines absolutely matter in Isle of Berk, and it’s a borderline travesty that more thought (or more likely, money) weren’t invested into solving for them.

The sightlines in Isle of Berk are one of the biggest things that had me shaking my head about Epic Universe, thinking “same old Universal.” This is otherwise such a gorgeous portal brimming with attention to detail…except in this one very important regard.

Other than that, How to Train Your Dragon – Isle of Berk is an absolute triumph. It’s not my personal favorite portal in Epic Universe, but it’s undeniably the most complete. Isle of Berk offers more attractions than any other land in Epic Universe, with a roller coaster, a splash battle ride, a sky-fly ride, impressive stage show, meet & greet venue, and the park’s biggest play area.

Although it’s more of a subjective assessment, Isle of Berk also feels the most lived-in of the park. Everything is incredibly detailed, from the benches to the light fixtures, and offers a hand-crafted sensibility.

There’s endless activity in the village of Berk, from active dragons in their natural habitats to quirky structures to sporadic bouts of fire and brisk blasts of cool air. Then there are the free-roaming viking performers, who add hilarity and hijinks as they interact with one another and guests (although one almost scared me into dropping my camera into the lagoon!).

Simply put, Isle of Berk is the most alive of any portal in Epic Universe. As someone with no prior emotional connection to the How to Train Your Dragon film franchise, I was blown away by the design, details and worldbuilding in Isle of Berk. This is precisely why my rant about the sightlines is so ‘passionate.’

This land comes so close to greatness, is one berm away from being one of the best theme park environments in the world. Universal fans might think they’re “defending” the creatives who poured their hearts into this project, but they really aren’t. Isle of Berk does not aspire for mediocrity, so it should not be dismissed as such with such feeble excuses.

Super Nintendo World

I will never forgive Disney for letting Universal score the theme park rights to Nintendo. Obviously, this is a review of Epic Universe and not a treatise on the biggest blunders Disney has made, but that’s gotta be up there. I’m reminded of this every time Disney touts its partnership with Epic Games, which just feels like a desperate attempt to chase the current thing. (No one will ever convince me that Nintendo+Universal and Disney+Epic makes more sense than the other way around.)

Anyway, Super Nintendo World is a triumph. It’s proof that Universal Creative is every bit as capable as Walt Disney Imagineering at adapting beloved settings from other mediums and translating them into theme parks. Just in case anyone thought that the Wizarding World(s) of Harry Potter was a one or two off. It’s not, and this third Super Nintendo World showcases Universal’s ability to do for beloved video games what it did for those books and movies.

Where Super Nintendo World excels most is in wish fulfillment. Seeing the Mushroom Kingdom come into view for the first time after exiting the Warp Pipe is like stepping foot into the Wizarding World and seeing Hogwarts Castle for the first time. The key difference being that I’m actually a Mario fan.

It’s impossible to articulate the overwhelming rush of nostalgia and excitement felt upon entering this portal for a Nintendo fan. It’s all so familiar and instantly recognizable, yet utterly unexpected. Running around the land as an adult is shockingly similar to being in a basement back in the 1990s, and makes me feel like a kid again.

Super Nintendo World offers this unparalleled sense of communal joy, fun and–best of all–play. We’ve seen lands that are like stepping into film sets before (Cars Land being the best example). Super Nintendo World is really like stepping foot into a video game, doing interactivity better than any land before it. That sense of “play” is obviously best accomplished via the Power Up bands, but even in the absence of those, it is endlessly engaging.

Entering the portal and going through the Warp Pipe into Super Mario Land feels like being transported from Epic Universe into a 3D Mario level. If it were an actual Nintendo game, the level design would be unparalleled from an aesthetic perspective. The area packs a powerful punch in a small footprint, using landscape to engage guests up and down (and down and up) multiple levels of the land.

The tight, 360-design is incredibly immersive, and there is literally something happening in every direction within Super Mario Land. It truly feels like a highly-concentrated Mario 3D level, bursting at the seams with kinetic energy thanks to all of the motion, vibrant visuals, sound design, and more. (No sightline issues here!)

Then there’s Donkey Kong Country. When it comes to Nintendo franchises, Donkey Kong is up there for me–higher than Super Mario, and lower than only Zelda. This area is anchored by Mine-Cart Madness, which envelopes the edges of the area. Donkey Kong Country is different than Super Mario Land–more linear–but, as the kids say, “the vibes are immaculate.” I dare you to walk around that area without a smile on your face, grooving with the beat of the music. It’s sweet and simple, but also spectacular.

Super Nintendo World packs a powerful punch and delivers an immense amount of satisfaction and fun. My biggest “critique” is that it left me wanting more. This isn’t necessarily a bad feeling to have, because I don’t feel that either subsection is incomplete. Rather, it’s so good that I want more of it.

This land proves that these games lend themselves so well to theme parks that Super Nintendo World, and not Isle of Berk, should be the biggest land. This could’ve been double its current size and still not big enough. It feels almost criminal that Epic Universe doesn’t have Zelda, Pokemon, Luigi’s Mansion, and a number of other characters, settings, and scenarios (see Top 10 Rides Universal Orlando Needs to Build in Super Nintendo World.)

Universal Creative has proven the theme park adaptations of these characters are in capable hands, and I’m really looking forward to see them evolve the ideas and interactive technology over time. Frankly, I hope this is the first expansion to be greenlight for Epic Universe–and that the Nintendo properties are concentrated into this park as opposed to spreading them across Islands of Adventure and Universal Studios Florida.

Dark Universe

Dark Universe was my most highly-anticipated new theme park land since Fantasy Springs. I was looking forward to this land more than anything else in Epic Universe, or even the upcoming additions to Walt Disney World–Tropical Americas, Monstropolis, etc.

One reason I loved the idea of (re-)animating Dark Universe as a land in Epic Universe was because I was fully on-board for Universal’s Dark Universe cinematic universe back in 2017. That shared universe for reboots of classic Universal Monster movies had tremendous potential, and could’ve revived long-dormant franchises. And I say that as someone who is not generally a fan of remakes.

I also love what Universal Creative has done with horror, and while this is a far cry howl from Halloween Horror Nights, it’s at least adjacent or in the ballpark. I was curious to see what these teams could accomplish when working with significantly larger budgets and more permanency.

Mostly, I was excited because I view Dark Universe as original theme park intellectual property. As everyone else is gushing about how Celestial Park is an IP-less land, I’m over here thinking that praise is misplaced–because Dark Universe is the better example.

No one under the age of 97 years old should be viewing Dark Universe as an IP land. You cannot point to a single successful film from recent decades that provides the synergistic basis for Dark Universe. It’s more a theme park adaptation, and a loose one at that. The type that’s fairly common with literature inspiring movies and theme park attractions that aren’t based on movies. Not quite invented whole cloth, but as original as Frontierland or Adventureland.

From my perspective, Dark Universe is basically a land based on folklore and centuries-old horror stories. Two things I love. Its central village reminds me of a haunted Hogsmeade mixed with Resident Evil 4, another thing I love. It’s filled with original characters and atmospheric entertainments, yet another thing I really love. It’s also home to Monsters Unchained, my T1 attraction in Epic Universe, and the ride I’ll be doing more than anything else in the park.

Yet somehow, Dark Universe falls short for me. Perhaps it’s a matter of sky-high expectations that were impossible to satisfy. I was hoping and expecting Dark Universe to be the anchor land of the park, and it definitely isn’t that. In actuality, this portal is one where the whole feels like less than the sum of its parts, if that makes sense.

Everything that Dark Universe does well is done better by other portals. The quaint-village like setting is bested by Berk, which offers much more to explore and feels more lived-in. The attention to detail and European design sensibility is superior in Ministry of Magic. The sense of immersion and land design is better in Super Nintendo World.

All of this wouldn’t be an issue on its own–Dark Universe didn’t need to be the best-in-class at everything to be a top-tier portal. But there are also issues with Dark Universe. The land is at once small and sprawling, with the village section feeling all-too-brief but there being an awkward distance between it and the Burning Blade Tavern.

The sightlines and lack of berm are every bit as bad in Dark Universe as they are in Isle of Berk. (Nothing like plopping down a centuries-old village on the edge of a Lockheed Martin campus!) Then there’s all the netting for Curse of the Werewolf, which is not concealed by mature trees for reasons beyond me, and draws your eye away from the stunning Frankenstein Manor as a result. This side-by-side visual is another reminder of Universal’s worst impulses.

To Dark Universe’s credit, its facades are breathtaking and lavishly-designed. The Burning Blade Tavern is cool throughout the day, and hot-as-heck when it’s set ablaze. The Frankenstein estate is done in the style of a European chateau, with the manor itself being one of the all-time great theme park facades. The gothic architecture is stunning and foreboding, and one of many statement pieces for Epic Universe. This continues on the inside, from the ornate lobby with its grand staircase to the lighting–and literally everything else.

Dark Universe is another very good, warts and all land. It benefits from Monsters Unchained being a top tier attraction, Curse of the Werewolf being a fun coaster, along with great restaurants and retail. The atmospheric entertainers and free-roaming characters are also fantastic, with Ygor carrying all of Darkmoor on his back (now you know why it’s hunched!).

But it’s a land that I wanted to make a strong statement, setting a high bar that would force Walt Disney World to up its game considerably in order for Villains Land to be the #1 ‘dark’ land. I don’t think that’ll be much of a challenge, in the end. Rather, it’ll be the final land that Imagineering will need to work overtime to match or surpass.

Wizarding World of Harry Potter – Ministry of Magic

Upon entering the portal to Wizarding World of Harry Potter – Ministry of Magic, you’re teleported to a new place and time. Pass under the Phoenix Arch and you’ll find yourself in Place Cachée, a pocket of Paris catering to the witches and wizards of the 1920s! The bustling stone streets ahead are lined with shops, cafés and a series of banners advertising Le Cirque Arcanus, all beckoning you for a visit.

I’ll be the first to admit that I’m clueless about Harry Potter and/or Fantastic Beasts. (Yes, I’ve heard the books are great–we’ll read them with Megatron some day!) But I do know Paris. Not necessarily 1920s Paris, although Midnight in Paris is one of my favorite films. I also appreciate good and immersive themed design.

Ministry of Magic feels like a love letter to both 1920s Paris and the Wizarding World, showcasing a Universal Creative team that’s both at the top of its game and unburdened by budgetary constraints. Well, that’s not completely true–in a wizarding world of endless financial resources, this land probably would’ve gotten a second ride. Minor detail.

That aside, the Wizarding World of Harry Potter – Ministry of Magic is a “no notes” land for me. This is Paris done better and more authentically than the France pavilion at EPCOT. The streets of Paris are at once massive and imposing with a scale that’s bigger and better than even Diagon Alley, while also offering a feeling of warmth and intimacy. It’s pure magic…or wizardry, or whatever.

The Ministry of Magic is the architecture of reassurance that’s reminiscent of the highest-level Disney lands, and takes the high-bar set by the existing Wizarding Worlds of Harry Potter and manages to raise it even further. It’s really impressive how Universal Creative has managed to reach new pinnacle after new pinnacle with this trio of lands, but that’s exactly what they’ve done in Ministry of Magic.

What the Wizarding World of Harry Potter – Ministry of Magic does particularly well is creating a variety of spaces to explore and get lost in, all of which are unique and distinct despite being quintessentially Parisian. The land is subdivided incredibly well, and has a tremendous amount of attention to detail and feels like a fully-inhabited place.

The one bit of criticism I could see fans having for Ministry of Magic is that it lacks a focal point, like the dragon in Diagon Alley. Replacing that is, essentially, the Sacré-Cœur Basilica and forced perspective streets of Montmartre. To each their own, but I actually prefer the grounded realism of this Wizarding World of Harry Potter, which trades that awe-inspiring visual for greater depth.

It’s a living, breathing city that feels like it could go on forever, and is less one-note as a result (not that Diagon Alley is one-note; I almost feel guilty for suggesting as much, just trying to play devil’s advocate on this being the better approach).

In the end, I am not a Harry Potter or Fantastic Beasts fan, which probably explains why I prefer the setting I recognize–Paris–as opposed to the one I do not. This resonates more with me, whereas I could see why some hardcore Potterheads might be less enamored with Ministry of Magic (maybe? I’m honestly not even sure).

What I can say with complete confidence is that the Wizarding World of Harry Potter – Ministry of Magic is Tokyo DisneySea-caliber, and a masterpiece of Universal Creative, and an exemplar of theme park land design.

Epic Universe Review – Conclusion

The comparison to Tokyo DisneySea is a good place to wrap this up and answer the question that might now be front-of-mind: Is Epic Universe the new #1 theme park in the world?

No. Epic Universe doesn’t dethrone Tokyo DisneySea for the top spot. While it has flashes of that quality and attention to detail, there are some areas where it’s so obviously lacking that there really isn’t much of a comparison. At least, not on a holistic level when viewing the totality of the park.

Again, there are absolutely DisneySea-esque details and even entire lands! And I could see Nintendo, Harry Potter, or How to Train Your Dragon fans and others preferring Epic Universe. Zooming out and viewing both through an objective lens, Epic Universe as a whole falls short of Tokyo DisneySea, though.

Then again, so does every other theme park in the world. And while many of us were hoping for a new contender for the throne, I don’t think we should be all that surprised by this. Tokyo DisneySea captured lightning in a bottle, coming along at a unique moment in time under the exact right circumstances and with the right resources.

It’s kind of like the pyramids. I honestly question whether it’s even possible to build Tokyo DisneySea in this day and age, especially since the newest port-of-call in that park, Fantasy Springs, has more in common with Epic Universe than the rest of DisneySea. Despite both having sky-high budgets, neither live up to the circa-2001 high water mark.

At the very least, I think it’s highly unlikely that a for-profit company could build a Tokyo DisneySea-quality park in 2025. (So maybe there’s still hope with Disneyland Abu Dhabi?! Also highly doubtful, given that it’ll be largely indoors.)

The more apt comparison is probably Shanghai Disneyland, which is a more favorable comparison for Epic Universe. (Even then, Shanghai Disneyland was barely a for-profit endeavor, as it was a legacy project for Disney’s CEO and half-funded by the Chinese government.)

Epic Universe has a lot in common with Shanghai Disneyland, from both being blockbuster intellectual property playgrounds to both being home to some true modern marvel attractions that push the technical and creative envelope. Whereas Shanghai Disneyland remixed the castle park formula to make something new, Epic Universe reinvents the studios park style with its portals that offer self-contained IP playgrounds.

With both of these parks, there were concerns that the evolution they presented did not advance the medium of theme parks, but rather, made it more about brands and IP portfolios than it is about bigger-picture ideas or unifying concepts. Epic Universe pays face to the latter with its Chronos and portals, but at the end of the day, it is an IP park, through and through.

Honestly, even as someone who prefers the castle park or Tokyo DisneySea style, this doesn’t really bother me that much. The single IP land conceit isn’t that old, and there’s still plenty of inventiveness and originality to be found in this type of project as Universal Creative and Walt Disney Imagineering explore its bounds.

Epic Universe taps into that, with lands that that are simultaneously IP-centric and places that people want to visit–a quaint European village, the streets of Paris, the viking-inhabited countryside, and the Mushroom Kingdom (okay, that last one is pure IP). I never once felt IP fatigue in Epic Universe, and that’s despite only having a keen interest in Nintendo.

Epic Universe is roughly on par with Shanghai Disneyland, with both being the best and most complete theme parks to come along in a long time. Which is superior as of their respective opening day is a coin toss, largely coming down to personal preference. But they’re both absolutely in the same league, making strong statements as full-day parks from day one.

Ultimately, Epic Universe is a great theme park. It is not a perfect theme park, but it is better than anyone could have realistically expected back in the shadow of the pandemic when this project resumed. For Epic Universe to be opening only 4 short years later with this strong of lands, this robust of a ride roster, and shockingly little left on the chopping block is truly and sincerely a small miracle.

Epic Universe is easily the best Universal theme park I’ve ever visited, a league above its counterparts in Central Florida (and making them look subpar by comparison). Epic Universe is also the best opening day Universal or Disney theme park outside of Asia in the 2000s, and Florida’s first new full-day park in ages. It’s quite the feat for a brand-new theme park in 2025.

Suffice to say, Epic Universe is the real deal–with a formidable attraction slate, themed lands, attention to detail, and some great original ideas. It’ll be a lot of fun watching Epic Universe grow and blossom into its own in the years to come. From the get-go, Epic Universe will be the favorite theme park of many visitors to Central Florida, giving at least 2 of the decades-old gates at Walt Disney World a run for their money.

Need trip planning tips and comprehensive advice for your visit to Central Florida? Make sure to read our Universal Orlando Planning Guide for everything about Islands of Adventure and Universal Studios Florida. Also check out our Walt Disney World Vacation Planning Guide for everything about those parks, resorts, restaurants, and so much more. For regular updates, news & rumors, a heads up when discounts are released, and much more, sign up for our FREE email newsletter!

YOUR THOUGHTS

What do you think of Epic Universe? Have a favorite portal: Super Nintendo World, Dark Universe, Isle of Berk, or Ministry of Magic? Do you think Epic Universe is on par with Shanghai Disneyland or Tokyo DisneySea? Is it the best Universal theme park, and one that gives Walt Disney World a run for its money? Agree or disagree with our review? Any questions? We love hearing from readers, so please share any other thoughts or questions you have in the comments below!

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18 Comments

  1. I think this assessment is spot on and gives a balanced opinion regarding Epic’s strengths and drawbacks. I greatly appreciate the commentary on sightlines in Berk (both on and off the rides)–which aside from Super Nintendo Land, was a surprise favorite! I thought the Hiccup’s coaster rivaled Slinky Dog. Regarding Paris–I have never visited, have no interest in traveling there, and had not seen any of the films. When I walked in I thought, “wow this seems very realistic and wonderful if I enjoyed a magical version of France, does this green booth go to Diagon Alley, is there a train somewhere?” After wandering over to a cafe table and getting a butterbeer crepe in three minutes, I asked staff what movie I had to watch to understand what was going on (the first one didn’t know!)–that night I watched the relevant sections of the film, and I was much more appreciative of the level of detail and nuance!

    As a person who attended two days of an extremely low-capacity preview day in late April (with wait times similar to those that were posted yesterday) as well as two days of a moderate (but still) low-capacity day the first week in May, there was a huge difference in the experience and immersion quality, this is why Reddit was so extremely (to say the least) polarized during any particular day of previews. Regarding capacity issues, of course people are happier with less crowds–but I was genuinely wondering during my second set of previews how the portals and themed indoor restaurants would even function at full capacity without being extremely uncomfortable, chaotic, or outright dangerous. The entrances and exits are ripe for bottlenecking, the bathrooms are small, you can’t take to-go food out of the amazingly themed indoor mostly windowless restaurants (how they came up with the 500+ number of people who could cram safely into the Toadstool Cafe is unimaginable-maybe there were calculating based on toad sized folks). The feeling of wondering around fist bumping blocks and music notes like the star of your own video game isn’t going to be the same waiting having to wait on lines to use an interactive element. Riding Yoshi’s adventure for a half hour without having to get off made it more like Peoplemover and was a relaxing way to take in the whole area (with my own video game Spotify playlist). Having a slightly smaller Celestial Park would have created more walkable paths within each portal and more safety overall. Instead, I imagine Celestial Park will become and was designed to be a holding pen for throttling capacity into the portals, with one guest entering for every guest leaving.

    It was brilliant for Comcast to be able to decide ahead of time to bend the definition of what a “sold out” opening day would mean. If late preview rehearsals had done better with managing capacity, I bet they would have started releasing more opening day/week/month tickets. Full capacity would have been Fyre Festival level chaos. While this is not planned until early July, I imagine they will start inching up capacity hoping it goes better than early May when the masses descended upon Epic with hopes of low capacity and wound up in disappointment. Since the sightline problem cannot be addressed and the EPCOT meets Vegas Celestial Park can’t be downsized (I think these issues are inter-related as more space in the portals would create better opportunities for perspective shifts) I would return to this park. After four days at Epic, and several Orlando Informer events, I am happy to wait another five years to return to Universal Parks until ride data and safety issues emerge…while keeping my DAP. It’s not because I think Disney is inherently better. Trying to compare parks seems like apples and oranges especially when you factor in crowds, IP, and available technology at the time of opening. In my impossible world it would be incredible to give Disney and Universal the same amount of money, technology, acreage, time, target audiences, and IPs to create the “same” theme park. There would have to be separate scores for profitability versus guest enjoyment reviews.

  2. To be fair Tom, your dig at Disney about they’re having lest rides and not open until 2028, I’m assuming that you forgot that Epic Universe was announced what 5 or 6 years ago and planned for years before that.

    Also…I’m not sure they did learn from not having enough rides at opening. Epic Universe is getting away with it now because they’re limiting capacity. As you stated, there are only 11 rides. For the most part, the rides are slow loading. When they finally allow the operation at or near full capacity, they don’t have enough rides for that. Also….God forbid it rains. I believe including shows, they only have 3-4 indoor attractions and shows.

    I’ve been to Epic during previews and I will agree that the park is gorgeous. Monsters Unchained is by for the best attraction IMO with Mario a close second. Ministry the land is wonderful. Ministry the attraction has an amazing pre-queue experience. The ride has not proven reliable yet, but is very good when it works. I still think it’s not up to the quality of Monsters or Mario though.

    1. I forgot to mention, but maybe it’s because I know nothing about the Train Your Dragon universe, but I was underwhelmed by Isle of Berk. I also when late in the afternoon, so maybe that had something to do with it. I plan on going again in a few weeks and will try it earlier in the day when I’m not as tired.

    2. I don’t disagree about ride reliability, downtime, etc. All of that we’ve covered separately here: https://www.disneytouristblog.com/skipping-epic-universe-universal-orlando/

      This is more a review of the theme park on its artistic merits, as opposed to its operational ones. I prefer to review the creative side of a ride/park/land in a vacuum, which is also what I did with Star Wars: Rise of the Resistance, for example, when that opened and was incredibly unreliable.

      Right now is an extreme example of capacity being constrained (via ticket sales), but you’re nevertheless correct. One thing to keep in mind, though, is that operational efficiency will also improve with many of these attractions. It’s not just the downtime–it’s that the operations teams haven’t hit their stride, so even when certain rides are up and running, they aren’t hitting the throughput numbers that they will in 2026 or further down the road. All of that takes time.

    3. Yes, I would say that time of day is a factor in every portal, though it is always a matter of personal taste. My daytime versus evening reviews would be greatly different.

  3. I was just checking the wait times for opening day and while the Ministry ride had a constant 4 hours + wait time , all the other attractions had under 35 min waits (even Mine Cart Madness at 10 min !!) …. Popeye had a higher wait than ANY Epic Universe ride (except Ministry)

    I’m just very confused about the flow of guests and how it impacts the vibes of the park.
    Don’t get me wrong, it must be so wild and fun to be able to ride everything multiple times and enjoy a quiet atmosphere but I don’t recall such a situation in any park , let alone a brand new one!

    Was it like that during previews and it’s just a weird opening week situation?

    Or will the Harry Potter portal be packed and the rest of the park will feel blissfully quiet for the next few weeks/months?

    1. My understanding is that they limited today’s capacity to 50% or less. Probably a smart marketing/PR move as the headline “Epic Universe opens to Massive Crowds, Grueling Wait Times” would be something to be avoided at all costs. Media isn’t going to report on overcrowding a few weeks from now.

    2. The local news did an aerial shot updates of the park all day. By 4-5 pm, the park was a ghost town. It looked like the parks during the pandemic again. It appears everyone went in the morning and then left around 1pm. If Universal would have announced discounted tickets after four, I would have been there in a heartbeat.

  4. I just watched the live stream of the Opening Day Ceremony. The flames at Berk, the music, the fountains! I’m crying! I feel so privileged and lucky to have seen Epic before it opened. It is an amazing addition to the Orlando area! I can’t wait to go again!!!

    1. Same. That livestream really made me want to go back ASAP. Then I checked the weather forecast and, eh, maybe I can wait a bit! 😉

      Those fireworks were incredible, though!!!

  5. Tom, did you know you can ride the velocipede carousel featured in Midnight in Paris at the Musee des Arts Forains in Paris? It was one of the most joyful experiences my family has ever had together. You’d geek out over it!

    1. Whoa, I did NOT know this! I’ll have to put that on my list of things to check out.

  6. How do you rank the Universal parks in the world from best to worst?

    I think they rank like this:

    1. Universal Studios Japan
    2. Epic Universe
    3. Universal Studios Beijing
    4. Islands of Adventure
    5. Universal Studios Hollywood
    6. Universal Studios Singapore
    7. Universal Studios Florida

    1. As much as I love all things Japan, there’s no way I can put USJ above Epic Universe. As a theme park, Epic Universe is just so much better. All of the studios parks have “collection of attractions” vibes and areas that are ugly. Epic Universe has none of that.

      So perhaps I overvalue theme, but Epic Universe and Islands of Adventure are my #1 and #2, followed by USJ at #3. I also love USH because of the setting, but still not sure I’d put it ahead of USF (Diagon Alley is great). Haven’t done Beijing or Singapore yet–hoping to do the latter very soon.

  7. I am so happy I got to see Epic Universe on a preview day. I will never forget that day. It was thrilling for me to see the finished product and think of all the imagination and work that went into building it. It was as if a brand new, fascinating, state of the art theme park popped up where there was once nothing. I have nothing bad to say about it. Not one thing. I wish Universal well with their new park. It’s gorgeous and true to its theme.

    1. I absolutely agree with you Barbara, I danced out of the car, skipped all the way in and cried in Dark Universe at its greatness (I’m a huge horror /Monsters fan).
      It was such an incredibly special day and our jaws were dropped!

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