Buzz Lightyear’s Space Ranger Spin Ride Reimagining Closing Date & Details

Walt Disney World has revealed the start date for the refurbishment of Buzz Lightyear’s Space Ranger Spin in Tomorrowland at Magic Kingdom. This post covers details of the upgrades, timeline for the closure & reopening, commentary about why we expect this to become the best Buzz blaster ride, and more. (Updated August 21, 2025.)

Let’s start with the latest update, which is that Buzz Lightyear’s Space Ranger Spin closed for refurbishment on August 4, 2025. This was one week earlier than we expected, as we figured the ride would close when Central Florida schools went back into session. Walt Disney World has not yet announced a specific reopening date or even season–just that it’ll return sometime in 2026.

The closure timing isn’t completely surprising, as crowds have already started falling at Walt Disney World. The “last hurrah” of summer travel is over, and although it’s not quite off-season yet, crowds will drop throughout August 2025. Imagineering has already started filing construction permits for the ride reimagining, and they’re likely eager to get started on work to have Buzz Lightyear’s Space Ranger Spin reopen as soon as possible in 2026.

Our latest update is that Walt Disney World shared a first look at the new ride vehicles for Buzz Lightyear’s Space Ranger Spin at a wide-ranging media event on August 21, 2025.

This offered an opportunity for more hands-on gameplay with the new blasters, as well as a 360-degree glimpse of the new Star Cruiser ride vehicles on display. Here’s a look:

As you can see, the new Star Cruiser vehicles have a look inspired by Star Command, which is perfectly on-theme for Buzz Lightyear’s Space Ranger Spin. The previous ride vehicles were originals, dating back decades and serving faithfully to prior iterations of the flight-centric attractions that have occupied this space. Also of note is that these ride vehicles have real-time video displays for scoring, and they do not max out at 999,999. (Imagineers said the scoring is unlimited, to which we say, challenge accepted.)

Shortly before this, Walt Disney Imagineering recently filed permits for “electrical work” that contract with Central Florida’s Elite A/V System Inc. No huge surprise here. We’d expect the project to entail electrical work, especially since a new Audio Animatronics is being installed. The subcontractor is a frequent collaborator on Walt Disney World projects, including the ongoing Zootopia: Better Zoogether at Animal Kingdom.

As you might recall, Walt Disney World filed a construction permit for ride upgrades to Buzz Lightyear’s Space Ranger Spin much earlier this year. That permit listed Maddox Electric Company, Inc. as the contractor and described the scope of work as simply “install projectors.” We speculated at the time that it was to update Zurg wind tunnel before the climactic battle sequence in the grand finale, which felt straight out of the 1990s (because it was).

It turned out that was correct. The projectors were replaced earlier this year as part of an overnight project, and that scene now looks better. It’s a big difference, but as we also pointed out then, there are about another dozen areas of Buzz Lightyear’s Space Ranger Spin that need updates. We had hoped that was the first step in a multi-phase project to modernize the attraction. Well, our wish is about to come true.

Here are full details of the reimagining announcement via Walt Disney World…

Brand New Scene

As their adventure on Buzz Lightyear’s Space Ranger Spin begins, guests will now be greeted by an all-new character. This friendly robot — aptly named “Buddy” — was created by Walt Disney Imagineering and Pixar Animation Studios to play a key role on the Star Command team.

As a support-bot, Buddy makes sure departing Space Rangers are fully prepared for their mission, enthusiastically providing encouragement, final system checks on their Star Cruisers and a chance to hone their blaster aim. This will be a great time for guests to check out some of the new, interactive target features before blasting off to defeat the Evil Emperor Zurg and save the galaxy.

New Ride Vehicles

Buzz Lightyear’s Space Ranger Spin will also receive a face lift to its Star Cruiser ride vehicles with a new design inspired by the colors of Buzz Lightyear and Star Command.

Each enhanced ride vehicle will also now come equipped with video monitors that provide real-time scoring updates and other exciting features.

Handheld Blasters

Each ride vehicle will now include handheld blasters for better aim, helping guests to score even more points. These new blasters will be perfect for our younger riders, allowing them to participate more in the experience.

If you’ve ever wondered where you’re aiming (don’t worry, you’re not alone), these enhanced blasters will now include an always-on laser and come in two different colors per Star Cruiser, in addition to new lighting, sound and vibration effects, so players know where they’re aiming throughout the mission.

Interactive Targets

The static Z targets found in the attraction today will be upgraded with new technology that will allow them to react and light up when hit. It also opens the door for a few other ideas Imagineers have in mind.

Work on these updates recently passed an important milestone, as other Imagineers were invited to participate in a playtest of the new targets, blasters and gameplay ideas. Playtests are a critical part of the design process, where the project team is able to try out variations of a concept in a real-world setting, gaining critical insights into which ideas work best and how the experience can be improved. It’s all part of delivering an out-of-this-world experience for our guests.

“Everyone had a great time, and our team learned a lot,” project creative director Justin DeTolla said. “We’ve been working on this project for quite some time now, so it was exciting to see it all come to life for the first time in the field.”

Our Commentary

I had the chance to participate in a test of the new handheld blasters and interactive targets, and talk briefly with Imagineers working on the Buzz Lightyear’s Space Ranger Spin reimagining project. As you can see from the photo above, demonstrating my no-look aiming abilities, there will be red and green blasters with matching aiming and the targets will light up red or green when hit.

It was nice to have the blaster in hand, see the new laser aiming and targeting system, and feel the feedback. It’s pretty much exactly what you’d expect, which is a modernized version of Buzz Lightyear’s Space Ranger Spin that greatly improves the gameplay component of the attraction. Shooting is more satisfying, and less of a guessing game.

This should be a win for guests of all ages and skill levels. It will make gameplay more intuitive and user friendly, which is great for less tech-savvy guests or non-gamers. It should also scale better, as the gamers in the group are able to attain higher scores and experience a more challenging and competitive attraction than its predecessor, which was way too easy to max out at 999,999 points.

At the same time, it almost certainly won’t be as dynamic or fast-paced as Toy Story Mania or more screen-centric shooters. Those are easy to pick up, but difficult to master. They’re also more collaborative in nature in the sense that reaching the leaderboard requires everyone in your ride vehicle being good and working together to unlock higher-scoring targets. The Buzz Lightyear rides more straightforward, single player gamified rides.

If you’ve ridden any of the subsequent iterations of this attraction, you know what’s possible and how much Magic Kingdom’s Buzz Lightyear’s Space Ranger Spin has lagged behind its successors. This is especially true as compared to Ant-Man and The Wasp: Nano Battle at Hong Kong Disneyland and Buzz Lightyear Planet Rescue at Shanghai Disneyland, the two newest versions of this attraction.

The reimagined Buzz Lightyear’s Space Ranger Spin planned for Magic Kingdom strikes me as being most similar to Buzz Lightyear Planet Rescue in terms of the interactivity. For the vast majority of you who have never experienced that, I’d say that’s like Buzz Lightyear’s Astro Blasters 2.0 (that’s the Disneyland version of the attraction–I know it’s confusing that these all have different names).

We’ve said for a while that Buzz Lightyear’s Space Ranger Spin in Magic Kingdom doesn’t hold a candle to its counterpart at Disneyland. It made our list of the Top 10 Rides That Are Better at Disneyland Than Walt Disney World. In that, I explained how time had passed by Space Ranger Spin, and the Disneyland version really improved on its Magic Kingdom counterpart.

Disneyland’s shooting is smoother, gameplay is more responsive and engaging, and the guns are handheld offering greater range of movement. This may not be noticeable to non-gamers, but it’s akin to the difference between Super Mario Wonder and Disney’s Magical Quest. Both fun games, but one is clearly modern and superior whereas the other is more rudimentary and dated.

Shanghai Disneyland similarly iterated on California’s version of the attraction to modernize the gameplay even further. Ditto Hong Kong Disneyland, which updated its own Buzz Lightyear attraction to Ant-Man several years back. That version of the attraction is now more complicated and frenetic, but the gameplay style is still similar.

For those keeping score at home, that makes the Shanghai Disneyland version essentially Buzz Lightyear Blaster Ride 3.0. In all likelihood, this reimagining is going to take the oldest ride of the bunch and turn the Magic Kingdom version into the best Buzz blaster.

This is my take not because I expect another leap forward in terms of gameplay (to the contrary, I do not), but because I’m expecting this to be the version that best melds modern gameplay with dimensional environments. Maybe not quite Buzz Lightyear Blaster Ride 4.0 since I don’t see the scenes being a full generation better than Shanghai’s, but perhaps v3.5.

My general perspective is still that interactive rides are at their best when the gameplay is more approachable and there’s a worthwhile dark ride to fall back on for guests who just want to passively experience the attraction. Space Ranger Spin is good as an interactive shooter ride that uses physical show scenes to make it engaging for guests who want to enjoy the attraction passively or actively. Staging, props, and Audio Animatronics are cool.

By contrast, Toy Story Mania has a bigger barrier to entry in terms of the wait times and Lightning Lane distribution, and there’s no enjoying it passively since it’s all screens. Unfortunately, Space Ranger Spin has aged like milk so it’s been hard to argue for the last several years that it’s the better attraction. It isn’t, but it could be once again in 2026!

In my view, Buzz Lightyear’s Space Ranger Spin is likely about to have gameplay on par with the latest generation of these blaster attractions while also having better show scenes than the newer generations that lean too heavily on screens and flat environments. That should make it the best of the bunch.

That’s really the bottom line here. That this is a rare win for the ‘be fair to Florida’ crowd, as the Magic Kingdom version of this blaster ride leapfrogs Disneyland in terms of gameplay by a generation and probably surpasses it in terms of the show scenes, too. In so doing, Walt Disney World should have the best version of this attraction, at least from my perspective as someone who values the standalone dark ride portion of the attraction.

While we don’t know what other changes, if any, to expect in the show scenes of Space Ranger Spin, we do know that the new scene will basically be a gameplay tutorial with Buddy, an all-new Audio Animatronics figure for this version of the ride. She will teach guests who to use their blasters, and between this opening scene and the ‘quality of life’ gameplay enhancements, it should be easier for guests of all ages to pick up and play Space Ranger Spin.

I love the idea of Buddy, both as introducing a new Audio Animatronics and an original theme park character. I hope she has a bit of personality and wit, joining Sonny Eclipse and Skippy as part of the rich history of original Tomorrowland characters. (Note the nod to “If You Had Wings” in her bot code in the concept art towards the top.)

It helps that the scene Buddy is being added to is currently pretty much nothing. It’s not like she’s replacing anything of value, so this should be low-hanging fruit in terms of an upgrade. (It will not be another Hatbox Ghost situation, thankfully!) Honestly, that’s pretty much how this whole project comes across to me.

As noted above, the attraction is closed as of August 4, 2025 to make way for the changes. The big unanswered question by the announcement is just when in 2026 Buzz Lightyear’s Space Ranger Spin will reopen?

It’s a fool’s errand to even guess as to when Buzz Lightyear’s Space Ranger Spin will reopen in 2026. There’s a lot of work to be done to the ride system, show scenes, queue, facade, and hopefully more. It’s hard to fathom the attraction returning before Spring Break 2026. Even ahead of Easter strikes me as a long shot.

The start of Summer 2026 is the realistic best-case scenario, and I could easily see this taking a full year or more. We’re expecting to learn more about this, including a possible timeline, at Destination D23. Without knowing more, my gut is that this will be a Fall 2026 return, with the most likely opening date being October 1, 2026 for Buzz Lightyear’s Space Ranger Spin. That’s Magic Kingdom’s 55th Anniversary.

This is going to be another unpopular opinion among Walt Disney World vacation planners who want as many rides up as possible during upcoming trips, but I’m fine with Space Ranger Spin going down for as long as is needed to ensure that it’s the best of the Buzz blaster rides.

That doesn’t just mean installing the new show scene, updating ride vehicles, and making the gameplay enhancements. Buzz Lightyear’s Space Ranger Spin is over 25 years old, and is a retrofit of a retrofit. There are multiple other Buzz blaster rides that opened after Magic Kingdom’s version and have already been replaced. It needs a lengthy refurbishment for some TLC.

The existing show scenes could stand to be spruced up, with new props added and others swapped out. When previously discussing a potential reimagining to this attraction, we pointed out that Tokyo Disneyland just closed its newer, better, and meticulously-maintained version of Astro Blasters. Ship some of that stuff to Orlando–there’s gotta be a treasure trove of props and figures that could enhance the Magic Kingdom version.

It would also be nice to see the attraction get a new facade and marquee–the existing one looks like it was thrown up as part of an overnight overlay, Spirit Halloween style. The indoor queue could also use a refresh, making the space less drab and unpleasant–perhaps with better show lighting (lasers!) and more durable materials so it can stand up to the abuse kids throw at it.

Beyond that, the whole attraction could use a power wash and fresh coat of paint. There is a thick layer of dirt and grime on everything, and it’s been that way for a while. Every time I ride at the end of the night (when the queue is looking rougher than normal), I spot about a dozen Four Keys violations on Buzz Lightyear’s Space Ranger Spin. I am perfectly willing to wait until Summer 2026 if that’s what it takes to make this Buzz Lightyear’s Blaster Ride 3.5, and the best incarnation of the attraction in the world. That’s a high bar, but an attainable one!

Speaking of needing a refurbishment and TLC, the same could be said of Tomorrowland. The land itself is desperately overdue by a wholesale reimagining, and one seemed to be starting in 2019 as part of the lead-up to TRON Lightcycle Run, but then…you know what happened in Spring 2020.

As discussed in The Future of Tomorrowland at Magic Kingdom, we still expect a reimagining of Tomorrowland. My suspicion is that Imagineering has lined up the current projects purposefully, teeing up a reimagining of Tomorrowland as part of the 10-year plan in the early 2030s once the current 5-year plan is finished (especially Cars Land).

Now that Stitch is once again the star of a blockbuster box office film, it makes sense for Imagineering to fast-track a bunch of quick fix upgrades to Tomorrowland. Stitch’s Great Escape 2.0 and updates to the speedway would be other excellent enhancements that could be marketable alongside the new-look Buzz Lightyear’s Space Ranger Spin in 2026. With Destination D23 right around the corner, perhaps we’ll hear about this and other potential Tomorrowland projects soon.

Ultimately, it’s fantastic that Imagineering is going to give Buzz Lightyear’s Space Ranger Spin the love it deserves. As is probably evident from my contention that this could become the best Buzz blaster attraction, I view this as a low-risk/high-reward project.

The bones of this ride are good, it’s just that the gameplay is antiquated and maintenance has been subpar. We already know what a better and more modern version of this ride looks like, because Disney has done like a half-dozen of them. With enhanced gameplay and show scene improvements, the end result will almost certainly be an improvement.

This could be a major upgrade that breathes new life into the reimagined ride and turns it into one of the more popular attractions in Magic Kingdom–a top 5 wait time and tier two Lightning Lane pick. It’s really hard to imagine this being a downgrade–it’s really more a question of just how much of an upgrade it’ll be.

Imagineering has a lot of ‘singles and doubles’ style projects on its plate right now that are similar to this, and I’ll be very curious to see how they deliver. After scattershot results in other projects that have been initiated during the post-reopening era, this gives creatives a chance to “prove themselves” to fans. It’d be nice to restore some lost goodwill and confidence in Imagineering before they get to the big new additions that are part of Walt Disney World’s 5-Year Plan.

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Your Thoughts

What do you think about the reimagining of Buzz Lightyear’s Space Ranger Spin in Tomorrowland at Magic Kingdom? Willing to “sacrifice” riding this on your next Walt Disney World vacation for a modernized attraction with better gameplay, a new show scene, and more? Do you agree or disagree with my assessment? Any questions we can help you answer? Hearing your feedback–even when you disagree with us–is both interesting to us and helpful to other readers, so please share your thoughts below in the comments!

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34 Comments

  1. In 2007 I poo’d my diaper in the buzzlightyear ride. I was 6. I was riding with my older brother and he knew not what to do with the soiled waste cloth, so after helping me to remove it during the dark tunnel section of the ride (the low lighting worked to our advantage here), he promptly tucked it between the ride vehicle and latch bar hinge. After we departed from the ride, it closed for the remainder of the day. I have not returned since. Anyhow, thanks for the update, Tom! Maybe next visit won’t be such a mess, ha ha ha!

  2. I’m happy they are keeping the Buzz Lightyear theme. This is a great ride and I’m glad it’s getting updated and some love!

  3. The Omnimover track still makes the ride vehicles move over the scenes automatically, as they did since “If You Have Wings” opened. I wonder if they’ll change that to a static track like Disneyland, so the vehicles only move if you move the joystick.

  4. As a consistent Galactic Hero whom is trying to cover his Owner’s Locker in Galactic Hero stickers, it seems like that title would be easier to get. Any idea if the scoring is going to change?

  5. My parents & I took my cousin’s grandstepson out to Magic Kingdom when he was still a kid, & once he rode Buzz Lightyear’s Space Ranger Spin, that was all he wanted to do. Dad rode with him for 4 times total. It was a week in early December & not very crowded. I forgot how Mom & I occupied ourselves during this time. I’ve never been much of a gamer. If I ride Space Ranger Spin, I just fire blindly & frequently, hoping something hits. Maybe the update will allow me to see where I’m aiming at. I prefer Toy Story Mania for such a reason.

    I miss If You Had Wings, which occupied the space originally. It was my favorite ride as a child. I went on the 2nd ride, Dreamflight, a few times, but mostly because the line was always short. In recent years, I’ve heard in Tomorrowland’s background music “If You Had Wings” & also “The Best Time of Your Life” from the incarnation of Carousel of Progress that was around when I was a kid. Makes me so nostalgic, & thrilled that Disney remembers & honors the past. I also liked hearing references to If You Had Wings & “The Best Time of Your Life” on the People Mover’s new narration.

    1. I first encountered this ride in Flushing Meadows NY when it was the Eastern Airlines pavilion at the 1964 World’s Fair. Although I like the Buzz version of the ride, I still miss the journey into the spinning jet engine… I look forward to seeing the next iteration – if only the ride took you into a rocket engine…

  6. We actually just rode this ride today! Every time we “play” I always think of how much I enjoy it and I actually think it still *looks* fantastic. The gameplay being refined with better blasters/lasers and a new show scene is all it has needed and with that taking place it will keep this classic attraction going strong,

  7. When do you think we will get an idea of reopening?
    There is not a week passing without further closures announcements and as others I start to reconsider a 2026 trip.

    1. Not an end date for the entire project, just the electrical work.

      Although a May/June reopening in time for the heart of the summer season does make sense.

  8. Enjoy your thoughtful analysis and comments. Excellent! Excited to try the hand held blasters! Continue your work!

    Bill

  9. I’m absolutely gutted by this news. Although the refurbishment is well overdue, I’ll be visiting from the UK for the very last time in September. With no Splash Mountain, Buzz was my only last favourite ride. Due to age I won’t be doing any of the thrill rides I used to like Space Mountain anymore. We are visiting for 18 days and there’s hardly anything in MK that I will want to do now, especially as Frontier Land will be ripped out too. My memories of family who are no longer with us enjoying the rides that have been and gone.

    1. we are the same it’s a long easy to travel from UK. we are sort of locked in to this year and it is disappointing at best. we are there for 3 weeks.

  10. I’m also wondering if there’s any point in going this year,there’s so many rides going to be closed or gone ,it’s not like the work is going to be just in one park ,so will have a good ol’ think about it

  11. If it is actually a shift to singles and doubles for Imagineering, I can hope that they’ll put literally anything in Stitch’s Great Escape/Alien Encounter. It doesn’t need to be an E ticket with Space/TRON/New Buzz in the area, and it’d be nice to fill out Tomorrowland for the first time in a decade or so.

  12. As someone who visits a Disney Park once a year, I hate the timing of this. When we visit this winter there will be a pretty high percentage of the rides closed that appeal to teens and adults. Big Thunder, Buzz Lightyear, Test Track, Rockin’ Roller Coaster, as well as attractions like Frontierland Shooting Gallery & the Riverboat. All the closures will make for longer wait times and a sub par overall experience for guests.

    1. I was going to comment the same thing. The rides that are closed are my families favorites. They should have done a better job staggering these things. It’s disappointing because our upcoming December trip is losing its appeal.

    2. At the very least, Test Track should be open by winter as they have already started testing. It does stink that so much will be closed this year, but as someone who goes once a year, it at least gives us something to look forward to for our next trip.

    3. We’re coming for our second visit in August 2025, first visited as a family in 2022 (I visited once as a teenager!) so it is disappointing so much will be closed at one time as it will probably be another three years before we come again. I totally get improvements have to happen though and it’s always going to affect someone, it can’t be helped. At least if you come yearly you don’t have to wait too long to see some improvements

  13. You say that this ride has always lagged behind other Disney properties, but isn’t that true for all all wdw attractions? Doesn’t it seem like because wdw is wdw, they don’t seem to have to compete as much as other overseas Disney parks. Attendance is still extremely high. Why upgrade wdw when you don’t have to? Now that Epic is opening though, “magically” now wdw seems a bit concerned.

    1. I think it’s more complicated than that. Disneyland has received preferential treatment in part because it *needs* that in order to keep locals coming back, so sure, you’re right about that.

      But the other layer to it is that Disneyland is where, historically, most Imagineers and executives have taken their own families to visit. So it was a mix of business justification and an easier place for “pet projects” from which teams themselves would benefit. That’s now changing as Imagineering expands in Florida.

      Competition is great and Epic Universe will absolutely push WDW to step up its game. I don’t think this is an example of that, though.

  14. We love this ride and is always the first ride we hit when entering Magic Kingdom. Really looking forward to the updating. Holding your own gun reminds me of “Men in Black Ride” at Universal Studios.

    I’ve been reading your Blog for years. We are Disney Passholders in Florida and go to the Parks every 4-6 weeks for at least 3 days at a time. All your information is so helpful! Thank you for doing this.

  15. Thank you Tom for sharing this story. It appears you knew about the update a while ago since you were invited to participate in a game play test. After this upgraded attraction opens in 2026, WDW should next announce an update to Space Mountain to make it a smoother coaster attraction with improved lighting and special effects.

  16. We went Monday after not visiting MK since 2019, and it was in rough shape. It’s about time they show it some TLC! We have fond memories of looping it during extra magic hours back in the day.

    1. Normally, ride reimaginings/enhancements start at Disneyland and then eventually (maybe!) make their way to Walt Disney World.

      We’re entering a new brave era where Imagineering has their largest permanent presence in Florida ever, so expect some changes to the traditional paradigm (more on all that later).

  17. When I saw the headline (so many headlines this morning! Thanks), I assumed it would be a clone of the Wreck-it-Ralph ride being done in Tokyo. I’m really happy they are keeping it themed to Buzz so that each park will have a unique ride. And it will be nice to have working lasers that you can tell where you are aiming. I’ve rarely gotten the 999,999 score, but my lowest score ever was 109,000 11 years ago before I knew of any of the secret targets (yes, I track these things. I’m a geek). But the last time I rode it I scored 16,100 because I couldn’t hit a darn thing.

    1. I was gonna say, I know where all of the secret targets are and I’ve still scored below 100k on a few occasions because of non-working blasters!

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